refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
@@ -6,40 +6,25 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class DoubleJumpSkillComponent : Node, ISkill
|
||||
public partial class DoubleJumpSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] private PackedScene _doubleJumpAbilityScene;
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
_playerController = owner as PlayerController;
|
||||
if (_playerController == null)
|
||||
{
|
||||
GD.PrintErr("DoubleJumpSkillComponent must be a child of a PlayerController.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (_playerController == null) return;
|
||||
if (Player == null) return;
|
||||
|
||||
var hasAbility = _playerController.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
var hasAbility = Player.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
|
||||
if (!hasAbility)
|
||||
{
|
||||
var abilityInstance = _doubleJumpAbilityScene.Instantiate<DoubleJumpAbility>();
|
||||
_playerController.AddAbility(abilityInstance);
|
||||
Player.AddAbility(abilityInstance);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
_playerController?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
|
||||
Player?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user