refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -12,28 +14,30 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
|
||||
[Export] public AudioStreamPlayer2D OpenDoorSfx { get; set; }
|
||||
[Export] public int OpenedDoorFrame { get; set; } = 0;
|
||||
[Export] public string AchievementId = "level_complete_1";
|
||||
|
||||
|
||||
[Signal] public delegate void ExitTriggeredEventHandler();
|
||||
|
||||
|
||||
private GameManager _gameManager;
|
||||
private AchievementManager _achievementManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
||||
|
||||
_gameManager = GameManager.Instance;
|
||||
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
|
||||
|
||||
BodyEntered += OnExitAreaBodyEntered;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnExitAreaBodyEntered(Node2D body)
|
||||
{
|
||||
if (Locked) return;
|
||||
|
||||
|
||||
EmitSignalExitTriggered();
|
||||
_achievementManager.UnlockAchievement(AchievementId);
|
||||
_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
|
||||
// Get current level from GameStateStore
|
||||
var currentLevel = GameStateStore.Instance?.Session.CurrentLevel ?? 0;
|
||||
_gameManager.UnlockLevel(currentLevel + 1);
|
||||
CallDeferred(nameof(GoToNextLevel));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user