Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=31 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" uid="uid://ccuddyoakg04u" path="res://scripts/player.gd" id="1_8j4h4"]
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[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
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@@ -26,7 +26,6 @@
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="21_d0oiv"]
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[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="22_vnsgd"]
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[ext_resource type="Script" uid="uid://bjsyeo1n7bsri" path="res://scripts/components/skill_unlocker_component.gd" id="23_qsv2c"]
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[ext_resource type="Script" uid="uid://c6fclevp3peuo" path="res://scripts/components/charge_throw_component.gd" id="27_h8c1m"]
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[ext_resource type="PackedScene" uid="uid://bg76mtpcmfm2j" path="res://objects/ui/charging_bar_layer.tscn" id="28_3f5nm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
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@@ -159,16 +158,11 @@ stream = ExtResource("19_7anly")
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[node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("20_bptj5")
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[node name="ChargeThrowComponent" type="Node" parent="."]
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script = ExtResource("27_h8c1m")
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metadata/_custom_type_script = "uid://c6fclevp3peuo"
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[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("charge_throw_component") instance=ExtResource("28_3f5nm")]
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[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
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offset_left = -17.0
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offset_top = -30.0
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offset_right = 23.0
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offset_bottom = -20.0
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charge_throw_component = NodePath("../ChargeThrowComponent")
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[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
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[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]
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