Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://coayig4dxelo2"]
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[gd_scene load_steps=4 format=3 uid="uid://coayig4dxelo2"]
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[ext_resource type="Script" uid="uid://cm06xg1l3xtw5" path="res://scripts/components/brick_throw.gd" id="1_hniwk"]
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[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/entities/brick.tscn" id="2_4txoq"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_gxahf"]
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[node name="BrickThrowComponent" type="Node"]
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script = ExtResource("1_hniwk")
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brick_scene = ExtResource("2_4txoq")
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fire_rate = 0.3
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throw_input_behavior = ExtResource("3_gxahf")
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