Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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@@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
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@@ -11,8 +12,8 @@ description = "Allows you to throw explosive bricks at enemies"
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node = ExtResource("2_e0o8w")
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config = {
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"brick_scene": ExtResource("1_6pfoa"),
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"charge_throw_component": NodePath("./ChargeThrowComponent"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_87gkt"),
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"timer": NodePath("ThrowTimer")
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}
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cost = 180
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