Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
This commit is contained in:
@@ -1,8 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://2glvryih82t1"]
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://2glvryih82t1"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"]
|
||||
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_2j5ko"]
|
||||
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"]
|
||||
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_2j5ko")
|
||||
@@ -12,6 +13,7 @@ node = ExtResource("1_g53fp")
|
||||
config = {
|
||||
"brick_scene": ExtResource("1_2g43l"),
|
||||
"player_controller": NodePath("."),
|
||||
"throw_input_behavior": ExtResource("2_dm5pj"),
|
||||
"timer": NodePath("ThrowTimer")
|
||||
}
|
||||
cost = 150
|
||||
|
Reference in New Issue
Block a user