Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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@@ -1,7 +1,8 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://cx5fsbexblp60"]
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cx5fsbexblp60"]
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[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="1_ci3d1"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_rflri"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_hsgyv"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="2_pspkt"]
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[resource]
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@@ -12,6 +13,7 @@ node = ExtResource("1_rflri")
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config = {
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"brick_scene": ExtResource("1_ci3d1"),
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("2_hsgyv"),
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"timer": NodePath("ThrowTimer")
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}
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cost = 150
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