Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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11
resources/throw_behaviors/charge_throw_input.tres
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11
resources/throw_behaviors/charge_throw_input.tres
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[gd_resource type="Resource" script_class="ChargeThrowInputResource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
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[ext_resource type="Script" uid="uid://dl1kpll33o6mv" path="res://scripts/resources/charge_throw_input_resource.gd" id="1_6fb6k"]
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[resource]
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script = ExtResource("1_6fb6k")
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min_power = 0.5
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max_power = 2.0
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max_charge_time = 1.5
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min_charge_duration = 0.1
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metadata/_custom_type_script = "uid://dl1kpll33o6mv"
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