Refactor brick throwing mechanics; integrate new input handling and projectile initialization components

This commit is contained in:
2025-05-13 00:44:44 +02:00
parent 3d65daf0c5
commit c291f42531
25 changed files with 276 additions and 72 deletions

View File

@@ -0,0 +1,16 @@
class_name ThrowInputResource
extends Resource
signal throw_requested(power_multiplier: float)
func process_input(event: InputEvent) -> void:
pass
func update(delta: float) -> void:
pass
func supports_charging() -> bool:
return false