Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
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16
scripts/resources/throw_input_resource.gd
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16
scripts/resources/throw_input_resource.gd
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class_name ThrowInputResource
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extends Resource
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signal throw_requested(power_multiplier: float)
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func process_input(event: InputEvent) -> void:
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pass
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func update(delta: float) -> void:
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pass
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func supports_charging() -> bool:
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return false
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