Refactor brick throwing mechanics; integrate new input handling and projectile initialization components
This commit is contained in:
@@ -32,7 +32,7 @@ func add_skill(skill_data: SkillData) -> void:
|
||||
|
||||
skill_instance[key] = value
|
||||
|
||||
add_child(skill_instance)
|
||||
owner.add_child(skill_instance)
|
||||
active_components[skill_data.name] = skill_instance
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user