Refactor brick throwing mechanics; integrate new input handling and projectile initialization components

This commit is contained in:
2025-05-13 00:44:44 +02:00
parent 3d65daf0c5
commit c291f42531
25 changed files with 276 additions and 72 deletions

View File

@@ -1,9 +1,12 @@
[gd_scene load_steps=6 format=3 uid="uid://bymro4t7angv5"]
[gd_scene load_steps=9 format=3 uid="uid://bymro4t7angv5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1c3jb"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_i6t5k"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_8xipx"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="4_rdtjq"]
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="5_2vqt8"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="6_d0tcd"]
[ext_resource type="Script" uid="uid://cvcnfrr1udco5" path="res://scripts/components/straight_motion_component.gd" id="7_r41xl"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
@@ -21,13 +24,10 @@ hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("2_i6t5k")
root = NodePath("..")
speed = 320.0
area2d = NodePath("..")
life_time = 2.0
timer = NodePath("../Timer")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07)
@@ -43,3 +43,20 @@ area2d = NodePath("..")
script = ExtResource("4_rdtjq")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
script = ExtResource("5_2vqt8")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("6_d0tcd")
root = NodePath(".")
speed = 180.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("root", "launch_component")]
script = ExtResource("7_r41xl")
root = NodePath("..")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://cvcnfrr1udco5"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=31 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://ccuddyoakg04u" path="res://scripts/player.gd" id="1_8j4h4"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
@@ -26,7 +26,6 @@
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="21_d0oiv"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="22_vnsgd"]
[ext_resource type="Script" uid="uid://bjsyeo1n7bsri" path="res://scripts/components/skill_unlocker_component.gd" id="23_qsv2c"]
[ext_resource type="Script" uid="uid://c6fclevp3peuo" path="res://scripts/components/charge_throw_component.gd" id="27_h8c1m"]
[ext_resource type="PackedScene" uid="uid://bg76mtpcmfm2j" path="res://objects/ui/charging_bar_layer.tscn" id="28_3f5nm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
@@ -159,16 +158,11 @@ stream = ExtResource("19_7anly")
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("20_bptj5")
[node name="ChargeThrowComponent" type="Node" parent="."]
script = ExtResource("27_h8c1m")
metadata/_custom_type_script = "uid://c6fclevp3peuo"
[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("charge_throw_component") instance=ExtResource("28_3f5nm")]
[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
offset_left = -17.0
offset_top = -30.0
offset_right = 23.0
offset_bottom = -20.0
charge_throw_component = NodePath("../ChargeThrowComponent")
[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]

View File

@@ -7,7 +7,7 @@
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_a2b5x"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="7_nqeob"]
[ext_resource type="Script" uid="uid://c2gbumw4x4t1v" path="res://scripts/components/gravity_motion_component.gd" id="8_4ly8b"]
[ext_resource type="Script" uid="uid://ciowd622nk0i7" path="res://scripts/components/chargable_component.gd" id="9_a2b5x"]
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="8_nqeob"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
@@ -85,5 +85,7 @@ collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"]
shape = SubResource("RectangleShape2D_nqeob")
[node name="ChargableComponent" type="Node" parent="."]
script = ExtResource("9_a2b5x")
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
script = ExtResource("8_nqeob")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://daau4j5hbklk0"]
[gd_scene load_steps=11 format=3 uid="uid://daau4j5hbklk0"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_52l28"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_hjcob"]
@@ -6,11 +6,14 @@
[ext_resource type="Resource" uid="uid://obodgnkhxuhe" path="res://resources/status_effect/fire.tres" id="4_xx5l4"]
[ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_ofrqk"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_64yur"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_hulun"]
[ext_resource type="Script" uid="uid://cvcnfrr1udco5" path="res://scripts/components/straight_motion_component.gd" id="8_kift8"]
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="9_5ybdf"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
[node name="Brick" type="Area2D"]
[node name="FireBrick" type="Area2D"]
collision_layer = 16
collision_mask = 9
@@ -23,13 +26,10 @@ hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("2_hjcob")
root = NodePath("..")
speed = 330.0
area2d = NodePath("..")
life_time = 2.0
timer = NodePath("../Timer")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07)
@@ -51,3 +51,20 @@ damage = NodePath("../DamageComponent")
script = ExtResource("6_64yur")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("7_hulun")
root = NodePath("..")
speed = 200.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("root", "launch_component")]
script = ExtResource("8_kift8")
root = NodePath("..")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://cvcnfrr1udco5"
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
script = ExtResource("9_5ybdf")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://bcmx07k12gcsc"]
[gd_scene load_steps=11 format=3 uid="uid://bcmx07k12gcsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_ilnf5"]
@@ -6,11 +6,14 @@
[ext_resource type="Resource" uid="uid://02l4nbnf2aft" path="res://resources/status_effect/ice.tres" id="4_da7hn"]
[ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_x7vqb"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_7tdxt"]
[ext_resource type="Script" uid="uid://cvcnfrr1udco5" path="res://scripts/components/straight_motion_component.gd" id="7_22hnt"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="8_xvjl0"]
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="9_xvjl0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
[node name="Brick" type="Area2D"]
[node name="IceBrick" type="Area2D"]
collision_layer = 16
collision_mask = 9
@@ -23,13 +26,10 @@ hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("2_ilnf5")
root = NodePath("..")
speed = 250.0
area2d = NodePath("..")
life_time = 2.0
timer = NodePath("../Timer")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07)
@@ -51,3 +51,20 @@ damage = NodePath("../DamageComponent")
script = ExtResource("6_7tdxt")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("root", "launch_component")]
script = ExtResource("7_22hnt")
root = NodePath("..")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://cvcnfrr1udco5"
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("8_xvjl0")
root = NodePath("..")
speed = 170.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
script = ExtResource("9_xvjl0")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://coayig4dxelo2"]
[gd_scene load_steps=4 format=3 uid="uid://coayig4dxelo2"]
[ext_resource type="Script" uid="uid://cm06xg1l3xtw5" path="res://scripts/components/brick_throw.gd" id="1_hniwk"]
[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/entities/brick.tscn" id="2_4txoq"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_gxahf"]
[node name="BrickThrowComponent" type="Node"]
script = ExtResource("1_hniwk")
brick_scene = ExtResource("2_4txoq")
fire_rate = 0.3
throw_input_behavior = ExtResource("3_gxahf")

View File

@@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=3 format=3 uid="uid://dw5ee2lpeypnb"]
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_xwijh"]
[resource]
script = ExtResource("1_etxe2")
@@ -9,8 +10,8 @@ name = "Brick power"
description = "Allows you to throw bricks at enemies"
node = ExtResource("1_5gnea")
config = {
"charge_throw_component": NodePath("ChargeThrowComponent"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("1_xwijh"),
"timer": NodePath("ThrowTimer")
}
cost = 50

View File

@@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
@@ -11,8 +12,8 @@ description = "Allows you to throw explosive bricks at enemies"
node = ExtResource("2_e0o8w")
config = {
"brick_scene": ExtResource("1_6pfoa"),
"charge_throw_component": NodePath("./ChargeThrowComponent"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_87gkt"),
"timer": NodePath("ThrowTimer")
}
cost = 180

View File

@@ -1,8 +1,9 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://2glvryih82t1"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://2glvryih82t1"]
[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_2j5ko"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"]
[resource]
script = ExtResource("1_2j5ko")
@@ -12,6 +13,7 @@ node = ExtResource("1_g53fp")
config = {
"brick_scene": ExtResource("1_2g43l"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_dm5pj"),
"timer": NodePath("ThrowTimer")
}
cost = 150

View File

@@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://cx5fsbexblp60"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cx5fsbexblp60"]
[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="1_ci3d1"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_rflri"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_hsgyv"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="2_pspkt"]
[resource]
@@ -12,6 +13,7 @@ node = ExtResource("1_rflri")
config = {
"brick_scene": ExtResource("1_ci3d1"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_hsgyv"),
"timer": NodePath("ThrowTimer")
}
cost = 150

View File

@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ChargeThrowInputResource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
[ext_resource type="Script" uid="uid://dl1kpll33o6mv" path="res://scripts/resources/charge_throw_input_resource.gd" id="1_6fb6k"]
[resource]
script = ExtResource("1_6fb6k")
min_power = 0.5
max_power = 2.0
max_charge_time = 1.5
min_charge_duration = 0.1
metadata/_custom_type_script = "uid://dl1kpll33o6mv"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="TapThrowInputResource" load_steps=2 format=3 uid="uid://br84dsfa3ti04"]
[ext_resource type="Script" uid="uid://blvdnsyi287rf" path="res://scripts/resources/tap_throw_input_resource.gd" id="1_c51dp"]
[resource]
script = ExtResource("1_c51dp")
metadata/_custom_type_script = "uid://blvdnsyi287rf"

View File

@@ -5,7 +5,7 @@ extends Node
@export var fire_rate: float = 1.0
@export var player_controller: PlayerController
@export var timer: Timer
@export var charge_throw_component: ChargeThrowComponent
@export var throw_input_behavior: ThrowInputResource
var can_throw: bool = true
@@ -14,14 +14,18 @@ func _ready() -> void:
setup_timer()
can_throw = true
if throw_input_behavior:
throw_input_behavior.throw_requested.connect(throw_brick)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("attack") and can_throw and charge_throw_component:
charge_throw_component.start_charging()
if throw_input_behavior:
throw_input_behavior.process_input(event)
if event.is_action_released("attack") and can_throw and charge_throw_component:
var power_multiplier: float = charge_throw_component.stop_charging()
throw_brick(power_multiplier)
func _process(delta: float) -> void:
if throw_input_behavior:
throw_input_behavior.update(delta)
func setup_timer() -> void:
@@ -36,18 +40,17 @@ func on_timer_timeout() -> void:
func throw_brick(power_multiplier: float = 1.0) -> void:
var brick_instance: Node2D = brick_scene.instantiate()
var instance: Node2D = brick_scene.instantiate()
var init := instance.get_node_or_null("ProjectileInitComponent") as ProjectileInitComponent
if init:
init.initialize({
"position": player_controller.global_position,
"rotation": player_controller.rotation,
"direction": player_controller.last_direction,
"power_multiplier": power_multiplier
})
var launch_component := brick_instance.get_node_or_null("LaunchComponent") as LaunchComponent
var chargable_component := brick_instance.get_node_or_null("ChargableComponent") as ChargableComponent
if launch_component:
launch_component.initial_direction = player_controller.last_direction
launch_component.spawn_position = player_controller.global_position
launch_component.spawn_rotation = player_controller.rotation
launch_component.speed *= power_multiplier if chargable_component else 1.0
brick_instance.global_position = player_controller.global_position
get_tree().current_scene.add_child(brick_instance)
get_tree().current_scene.add_child(instance)
can_throw = false
timer.start()

View File

@@ -1,2 +0,0 @@
class_name ChargableComponent
extends Node

View File

@@ -1 +0,0 @@
uid://ciowd622nk0i7

View File

@@ -0,0 +1,20 @@
class_name ProjectileInitComponent
extends Node
@export var launch_component: LaunchComponent
func initialize(params: Dictionary) -> void:
var position := params.get("position", Vector2.ZERO) as Vector2
var direction := params.get("direction", Vector2.RIGHT) as Vector2
var rotation := params.get("rotation", 0.0) as float
var power := params.get("power_multiplier", 1.0) as float
owner.global_position = position
owner.global_rotation = rotation
if launch_component:
launch_component.initial_direction = direction
launch_component.spawn_position = position
launch_component.spawn_rotation = rotation
launch_component.speed *= power

View File

@@ -0,0 +1 @@
uid://bgty7040ams6s

View File

@@ -0,0 +1,56 @@
class_name ChargeThrowInputResource
extends ThrowInputResource
@export var min_power := 0.5
@export var max_power := 2.0
@export var max_charge_time := 1.5
@export var min_charge_duration := 0.1
var is_charging := false
var charge_start_time := 0.0
signal charge_started
signal charge_updated(charge_ratio: float)
signal charge_stopped
func process_input(event: InputEvent) -> void:
if event.is_action_pressed("attack"):
is_charging = true
charge_start_time = Time.get_ticks_msec() / 1000.0
emit_signal("charge_started")
if event.is_action_released("attack") and is_charging:
var power := _calculate_power()
is_charging = false
emit_signal("throw_requested", power)
emit_signal("charge_stopped")
func _calculate_power() -> float:
var now := Time.get_ticks_msec() / 1000.0
var held_time := now - charge_start_time
if held_time < min_charge_duration:
return min_power
var t = clamp(held_time / max_charge_time, 0.0, 1.0)
return lerp(min_power, max_power, t)
func get_charge_ratio() -> float:
if not is_charging:
return min_power
var now := Time.get_ticks_msec() / 1000.0
var held := now - charge_start_time
var t = clamp(held / max_charge_time, 0.0, 1.0)
return lerp(min_power, max_power, t)
func update(_delta: float) -> void:
if not is_charging:
return
var t = clamp(get_charge_ratio(), min_power, max_power)
emit_signal("charge_updated", t)
func supports_charging() -> bool:
return true

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@@ -0,0 +1 @@
uid://dl1kpll33o6mv

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@@ -0,0 +1,6 @@
class_name TapThrowInputResource
extends ThrowInputResource
func process_input(event: InputEvent) -> void:
if event.is_action_pressed("attack"):
throw_requested.emit(1.0)

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@@ -0,0 +1 @@
uid://blvdnsyi287rf

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@@ -0,0 +1,16 @@
class_name ThrowInputResource
extends Resource
signal throw_requested(power_multiplier: float)
func process_input(event: InputEvent) -> void:
pass
func update(delta: float) -> void:
pass
func supports_charging() -> bool:
return false

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@@ -0,0 +1 @@
uid://cry02xehijy2v

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@@ -32,7 +32,7 @@ func add_skill(skill_data: SkillData) -> void:
skill_instance[key] = value
add_child(skill_instance)
owner.add_child(skill_instance)
active_components[skill_data.name] = skill_instance

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@@ -1,22 +1,18 @@
extends Node
@export var progress_bar: ProgressBar
@export var charge_throw_component: ChargeThrowComponent
@export var brick_throw_component: BrickThrowComponent
var throw_input: ChargeThrowInputResource
func _ready() -> void:
if not charge_throw_component:
return
owner.child_entered_tree.connect(on_nodes_changed)
if not progress_bar:
return
if progress_bar:
progress_bar.hide()
setup_progress_bar()
progress_bar.hide()
charge_throw_component.charge_started.connect(on_charge_started)
charge_throw_component.charge_updated.connect(on_charge_updated)
charge_throw_component.charge_stopped.connect(on_charge_stopped)
setup_dependencies()
func on_charge_updated(charge_ratio: float) -> void:
@@ -45,8 +41,41 @@ func setup_progress_bar() -> void:
if not progress_bar:
return
progress_bar.min_value = charge_throw_component.min_power
progress_bar.max_value = charge_throw_component.max_power
progress_bar.value = charge_throw_component.min_power
progress_bar.min_value = throw_input.min_power
progress_bar.max_value = throw_input.max_power
progress_bar.value = throw_input.min_power
progress_bar.step = 0.01
progress_bar.show()
progress_bar.hide()
func setup_dependencies() -> void:
if not brick_throw_component:
return
if brick_throw_component.throw_input_behavior is ChargeThrowInputResource:
throw_input = brick_throw_component.throw_input_behavior as ChargeThrowInputResource
else:
throw_input = null
if not throw_input:
return
if not progress_bar:
return
if not throw_input.supports_charging():
progress_bar.hide()
return
setup_progress_bar()
throw_input.charge_started.connect(on_charge_started)
throw_input.charge_updated.connect(on_charge_updated)
throw_input.charge_stopped.connect(on_charge_stopped)
func on_nodes_changed(node: Node) -> void:
if node is BrickThrowComponent and brick_throw_component == null:
brick_throw_component = node as BrickThrowComponent
setup_dependencies()
return