chore: scaffold progression domain + test projects (slice 0)

net8.0 classlib, no engine ref, EnableDynamicLoading; xunit test project
referencing domain only; excluded from Godot's **/*.cs glob; .gdignore both
This commit is contained in:
2026-07-28 18:14:24 +02:00
parent dd113af786
commit c3bbf3282a
8 changed files with 162 additions and 6 deletions

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@@ -9,4 +9,15 @@
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
</ItemGroup>
<!-- Godot.NET.Sdk globs **/*.cs, which would compile the progression projects into this
assembly as well as their own. They are separate projects; exclude them here. -->
<ItemGroup>
<Compile Remove="progression\**" />
<Compile Remove="progression.tests\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="progression\Mr.BrickAdventures.Progression.csproj" />
</ItemGroup>
</Project>

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@@ -1,19 +1,110 @@
Microsoft Visual Studio Solution File, Format Version 12.00

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
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EndProject
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mr.BrickAdventures.Progression", "progression\Mr.BrickAdventures.Progression.csproj", "{4F115C37-24F6-4933-9086-ED5925EE5106}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "progression.tests", "progression.tests", "{B756B2BA-9E41-468E-DBBE-5BA8CC0A1E41}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mr.BrickAdventures.Progression.Tests", "progression.tests\Mr.BrickAdventures.Progression.Tests.csproj", "{A4660883-E42A-4D04-99A3-770F36E9D861}"
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@@ -37,8 +37,14 @@ No tests. Pure setup.
**Done when:** `dotnet test` runs and reports zero tests; Godot still builds; the game still launches and plays.
**Guard rail for the whole phase:** `grep -r "using Godot" progression/` must stay empty. That single check is
what ADR-0004 buys you.
**Guard rail for the whole phase:**
```sh
grep -rn "using Godot" progression progression.tests --include=*.cs # must print nothing
```
That single check is what ADR-0004 buys you. Scope it to `--include=*.cs` — an unscoped `grep -r` also matches
prose in the `.csproj` comments and reports a false violation.
---

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@@ -0,0 +1 @@
global using Xunit;

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@@ -0,0 +1,30 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<RootNamespace>Mr.BrickAdventures.Progression.Tests</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\progression\Mr.BrickAdventures.Progression.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>

0
progression/.gdignore Normal file
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@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Mr.BrickAdventures.Progression</RootNamespace>
<!-- Required on assemblies referenced by a Godot project, or Godot fails to load them
on hot reload. See docs/adr/0004-domain-does-not-reference-godot.md -->
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<!-- ADR-0004: this project must never reference the engine. Verified by the guard rail
documented in docs/plans/phase-a-progression-domain.md, slice 0. -->
</Project>