Add collectable types and implement level unlocking mechanics; enhance player state management
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@@ -45,7 +45,7 @@ texture = ExtResource("4_vq1oq")
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position = Vector2(4, -18)
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texture = ExtResource("5_m7x6t")
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[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx")]
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[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx")]
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script = ExtResource("5_wc3ym")
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area2d = NodePath("..")
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collectable_data = ExtResource("6_vmvuo")
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