Add collectable types and implement level unlocking mechanics; enhance player state management

This commit is contained in:
2025-05-03 07:03:44 +02:00
parent 4e5427e731
commit c58cc7da88
19 changed files with 255 additions and 24 deletions

View File

@@ -45,7 +45,7 @@ texture = ExtResource("4_vq1oq")
position = Vector2(4, -18)
texture = ExtResource("5_m7x6t")
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx")]
[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx")]
script = ExtResource("5_wc3ym")
area2d = NodePath("..")
collectable_data = ExtResource("6_vmvuo")