Add collectable types and implement level unlocking mechanics; enhance player state management

This commit is contained in:
2025-05-03 07:03:44 +02:00
parent 4e5427e731
commit c58cc7da88
19 changed files with 255 additions and 24 deletions

View File

@@ -1,6 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://b4eifkc31jsun"]
[gd_scene load_steps=3 format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/test.tscn" id="2_bentb"]
[node name="GameManager" type="Node"]
script = ExtResource("1_58t7u")
level_scenes = Array[PackedScene]([ExtResource("2_bentb")])
player_state = {
"coins": 0,
"current_level": 0,
"lives": 3,
"unlocked_levels": [ExtResource("2_bentb")],
"unlocked_skills": []
}