Add collectable types and implement level unlocking mechanics; enhance player state management
This commit is contained in:
@@ -1,6 +1,15 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b4eifkc31jsun"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b4eifkc31jsun"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
|
||||
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/test.tscn" id="2_bentb"]
|
||||
|
||||
[node name="GameManager" type="Node"]
|
||||
script = ExtResource("1_58t7u")
|
||||
level_scenes = Array[PackedScene]([ExtResource("2_bentb")])
|
||||
player_state = {
|
||||
"coins": 0,
|
||||
"current_level": 0,
|
||||
"lives": 3,
|
||||
"unlocked_levels": [ExtResource("2_bentb")],
|
||||
"unlocked_skills": []
|
||||
}
|
||||
|
Reference in New Issue
Block a user