Add collectable types and implement level unlocking mechanics; enhance player state management
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@@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_yy7uq"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hkd8b"]
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size = Vector2(12, 17)
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size = Vector2(38, 22)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lqw6h"]
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bg_color = Color(0, 0, 0, 1)
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@@ -18,7 +18,7 @@ ui_root = NodePath("Panel")
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tooltip_label = NodePath("Panel/PanelContainer/Label")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -0.5)
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position = Vector2(1, -3)
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shape = SubResource("RectangleShape2D_hkd8b")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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