Add collectable types and implement level unlocking mechanics; enhance player state management

This commit is contained in:
2025-05-03 07:03:44 +02:00
parent 4e5427e731
commit c58cc7da88
19 changed files with 255 additions and 24 deletions

View File

@@ -4,7 +4,7 @@
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size = Vector2(12, 17)
size = Vector2(38, 22)
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bg_color = Color(0, 0, 0, 1)
@@ -18,7 +18,7 @@ ui_root = NodePath("Panel")
tooltip_label = NodePath("Panel/PanelContainer/Label")
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position = Vector2(0, -0.5)
position = Vector2(1, -3)
shape = SubResource("RectangleShape2D_hkd8b")
[node name="Sprite2D" type="Sprite2D" parent="."]