Add collectable types and implement level unlocking mechanics; enhance player state management

This commit is contained in:
2025-05-03 07:03:44 +02:00
parent 4e5427e731
commit c58cc7da88
19 changed files with 255 additions and 24 deletions

View File

@@ -24,5 +24,6 @@ func _on_health_component_on_death() -> void:
gm.reset_player_state()
else:
gm.remove_lives(1)
gm.set_coins(0)
call_deferred("reset_scene")