Add collectable types and implement level unlocking mechanics; enhance player state management
This commit is contained in:
@@ -1,4 +1,10 @@
|
||||
class_name CollectableResource
|
||||
extends Resource
|
||||
|
||||
@export var amount: int = 0
|
||||
enum CollectableType {
|
||||
COIN,
|
||||
KID,
|
||||
HEALTH,
|
||||
}
|
||||
@export var amount: int = 0
|
||||
@export var type: CollectableType = CollectableType.COIN
|
Reference in New Issue
Block a user