Add collectable types and implement level unlocking mechanics; enhance player state management
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@@ -785,6 +785,7 @@ texture = ExtResource("2_k3fip")
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0:11/0 = 0
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0:11/0/terrain_set = 0
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0:11/0/terrain = 1
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0:11/0/probability = 0.2
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0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:11/0/terrains_peering_bit/right_side = 1
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0:11/0/terrains_peering_bit/bottom_right_corner = 1
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@@ -797,6 +798,7 @@ texture = ExtResource("2_k3fip")
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1:11/0 = 0
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1:11/0/terrain_set = 0
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1:11/0/terrain = 1
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1:11/0/probability = 0.2
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1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:11/0/terrains_peering_bit/right_side = 1
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1:11/0/terrains_peering_bit/bottom_right_corner = 1
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@@ -809,6 +811,7 @@ texture = ExtResource("2_k3fip")
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2:11/0 = 0
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2:11/0/terrain_set = 0
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2:11/0/terrain = 1
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2:11/0/probability = 0.2
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2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:11/0/terrains_peering_bit/right_side = 1
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2:11/0/terrains_peering_bit/bottom_right_corner = 1
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@@ -821,6 +824,7 @@ texture = ExtResource("2_k3fip")
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3:11/0 = 0
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3:11/0/terrain_set = 0
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3:11/0/terrain = 1
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3:11/0/probability = 0.2
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3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:11/0/terrains_peering_bit/right_side = 1
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3:11/0/terrains_peering_bit/bottom_right_corner = 1
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