Add collectable types and implement level unlocking mechanics; enhance player state management

This commit is contained in:
2025-05-03 07:03:44 +02:00
parent 4e5427e731
commit c58cc7da88
19 changed files with 255 additions and 24 deletions

View File

@@ -785,6 +785,7 @@ texture = ExtResource("2_k3fip")
0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 1
0:11/0/probability = 0.2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 1
0:11/0/terrains_peering_bit/bottom_right_corner = 1
@@ -797,6 +798,7 @@ texture = ExtResource("2_k3fip")
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 1
1:11/0/probability = 0.2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 1
1:11/0/terrains_peering_bit/bottom_right_corner = 1
@@ -809,6 +811,7 @@ texture = ExtResource("2_k3fip")
2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 1
2:11/0/probability = 0.2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 1
2:11/0/terrains_peering_bit/bottom_right_corner = 1
@@ -821,6 +824,7 @@ texture = ExtResource("2_k3fip")
3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 1
3:11/0/probability = 0.2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 1
3:11/0/terrains_peering_bit/bottom_right_corner = 1