Refactor UI components to inherit from Control and update node paths for consistency
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_mxy0q"]
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[ext_resource type="Script" uid="uid://bejv75mi8npj0" path="res://scripts/components/beam_component.gd" id="3_mcbof"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
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[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
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size = Vector2(16, 8)
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@@ -22,14 +22,14 @@ region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ptfn7")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_mxy0q")
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area2d = NodePath("..")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_0kbpg")
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Area = NodePath("..")
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "sprite2d", "collision_shape")]
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
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position = Vector2(8, 0)
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script = ExtResource("3_mcbof")
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direction = Vector2(-1, 0)
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root = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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collision_shape = NodePath("../CollisionShape2D")
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script = ExtResource("3_0kbpg")
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ExpansionSpeed = 16.0
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Root = NodePath("..")
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Sprite = NodePath("../Sprite2D")
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CollisionShape = NodePath("../CollisionShape2D")
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