Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://ct8fim6mduyl3"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rka1x"]
[ext_resource type="Script" uid="uid://r0a6xjicrh74" path="res://scripts/components/collapsable.gd" id="2_3vvum"]
[ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_w33sr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
size = Vector2(16, 4)
@@ -34,16 +34,16 @@ wait_time = 0.5
[node name="ResetTimer" type="Timer" parent="."]
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")]
script = ExtResource("2_3vvum")
to_collapse_timer = NodePath("../ToCollapseTimer")
reset_timer = NodePath("../ResetTimer")
sprite2d = NodePath("../Sprite2D")
collision_shape = NodePath("../StaticCollisionShape2D")
collapse_time = 0.75
reset_time = 3.0
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
script = ExtResource("2_w33sr")
ToCollapseTimer = NodePath("../ToCollapseTimer")
ResetTimer = NodePath("../ResetTimer")
Sprite2D = NodePath("../Sprite2D")
CollisionShape = NodePath("../Collapsable detector/AreaCollisionShape2D")
CollapseTime = 0.75
ResetTime = 3.0
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyEntered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyExited"]
[connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"]
[connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]