Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
[ext_resource type="Script" uid="uid://dwok2qx4wpkey" path="res://scripts/components/jump_pad_component.gd" id="2_2ypfs"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(16, 6)
@@ -20,9 +20,9 @@ hframes = 12
vframes = 12
frame = 120
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d")]
script = ExtResource("2_2ypfs")
jump_force = 1110.0
area2d = NodePath("..")
sprite2d = NodePath("../Sprite2D")
start_animation_index = 120
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")]
script = ExtResource("2_huktk")
JumpForce = 1110.0
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
StartAnimationIndex = 120