Refactor UI components to inherit from Control and update node paths for consistency
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
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[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
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[ext_resource type="Script" uid="uid://ghb614g22ph7" path="res://scripts/components/spaceship_enter_component.gd" id="2_wanmd"]
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[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
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radius = 16.1245
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@@ -16,6 +16,6 @@ texture = ExtResource("1_r82pf")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_wanmd")
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[node name="SpaceshipEnterComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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[node name="SpaceshipEnterComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_wanmd")
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area2d = NodePath("..")
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Area = NodePath("..")
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