Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://buff711j0f2ph"]
[ext_resource type="Texture2D" uid="uid://ddlwjg81ro1kl" path="res://sprites/spike_trap.png" id="1_xg6e1"]
[ext_resource type="Script" uid="uid://cq26pfxn17s7s" path="res://scripts/components/spin_component.gd" id="2_3d4lc"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_ytlu4"]
[ext_resource type="Script" uid="uid://cqw134ewht3hc" path="res://scripts/components/SpinComponent.cs" id="2_ytlu4"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_ytlu4"]
[sub_resource type="CircleShape2D" id="CircleShape2D_xg6e1"]
radius = 8.0
@@ -17,14 +17,13 @@ texture = ExtResource("1_xg6e1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_xg6e1")
[node name="SpinComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("2_3d4lc")
root = NodePath("../Sprite2D")
speed = 1.0
[node name="SpinComponent" type="Node2D" parent="."]
script = ExtResource("2_ytlu4")
SpinSpeed = 1.0
metadata/_custom_type_script = "uid://cq26pfxn17s7s"
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("3_ytlu4")
damage = 1.0
area2d = NodePath("..")
Damage = 1.0
Area = NodePath("..")
metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"