Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://073ts5cxtwbl"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_uh3ex"]
[ext_resource type="Script" uid="uid://pa1bwc4no08q" path="res://scripts/components/collectable.gd" id="2_i1ssp"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_n5rum"]
[ext_resource type="Resource" uid="uid://bws2xldndlre1" path="res://resources/collectables/treasure.tres" id="3_uknsr"]
[ext_resource type="Script" uid="uid://bg75hnr3q6grk" path="res://scripts/components/fade_away.gd" id="4_ccbcr"]
[ext_resource type="AudioStream" uid="uid://d2rj7uy5f0kwm" path="res://sfx/pickup_coin_3.wav" id="5_xt2rk"]
@@ -9,7 +9,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Treasure" type="Area2D"]
[node name="Treasure" type="Area2D" groups=["coins"]]
collision_layer = 2
collision_mask = 4
@@ -22,12 +22,12 @@ hframes = 12
vframes = 12
frame = 66
[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d", "collision_shape", "sfx") groups=["coins"]]
script = ExtResource("2_i1ssp")
area2d = NodePath("..")
collision_shape = NodePath("../CollisionShape2D")
collectable_data = ExtResource("3_uknsr")
sfx = NodePath("../sfx")
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_n5rum")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_uknsr")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("sprite2d", "root", "area2d")]
script = ExtResource("4_ccbcr")