Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://bg76mtpcmfm2j"]
[ext_resource type="Script" uid="uid://q32rtephu1t1" path="res://scripts/ui/charge_progress_bar.gd" id="1_014ut"]
[ext_resource type="Script" uid="uid://dev2q1228otm2" path="res://scripts/UI/ChargeProgressBar.cs" id="1_014ut"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_arbva"]
bg_color = Color(0, 0, 0, 1)
@@ -8,10 +8,10 @@ bg_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_014ut"]
bg_color = Color(0.921569, 0.827451, 0.12549, 1)
[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("progress_bar")]
[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("ProgressBar")]
offset_right = 40.0
offset_bottom = 10.0
theme_override_styles/background = SubResource("StyleBoxFlat_arbva")
theme_override_styles/fill = SubResource("StyleBoxFlat_014ut")
script = ExtResource("1_014ut")
progress_bar = NodePath(".")
ProgressBar = NodePath(".")