Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,21 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
[gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
[ext_resource type="Script" uid="uid://dppwl7xie2mh" path="res://scripts/ui/input_settings.gd" id="1_v2gus"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
bg_color = Color(0, 0, 0, 1)
[node name="Input Settings" type="Control" node_paths=PackedStringArray("action_list", "reset_to_default_button")]
[node name="Input Settings" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_v2gus")
action_list = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
reset_to_default_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1