Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

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@@ -34,11 +34,10 @@ PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_came
AudioController="*res://objects/audio_controller.tscn"
SteamIntegrationNode="*res://objects/steam_integration.tscn"
SteamControllerInput="*res://autoloads/steam_controller_input.gd"
Console="*res://addons/console/console.gd"
AchievementsManager="*res://objects/achievements.tscn"
ConfigFileHandler="*res://autoloads/config_file_handler.gd"
UiManager="*res://autoloads/ui_manager.gd"
SaveSystem="*res://autoloads/save_system.gd"
UIManager="*res://Autoloads/UIManager.cs"
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
SaveSystem="*res://Autoloads/SaveSystem.cs"
[debug]