Refactor UI components to inherit from Control and update node paths for consistency
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@@ -34,11 +34,10 @@ PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_came
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AudioController="*res://objects/audio_controller.tscn"
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SteamIntegrationNode="*res://objects/steam_integration.tscn"
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SteamControllerInput="*res://autoloads/steam_controller_input.gd"
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Console="*res://addons/console/console.gd"
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AchievementsManager="*res://objects/achievements.tscn"
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ConfigFileHandler="*res://autoloads/config_file_handler.gd"
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UiManager="*res://autoloads/ui_manager.gd"
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SaveSystem="*res://autoloads/save_system.gd"
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UIManager="*res://Autoloads/UIManager.cs"
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ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
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SaveSystem="*res://Autoloads/SaveSystem.cs"
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[debug]
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