Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,10 +1,10 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cqtalsov2bkpo"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="2_a2hpx"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_72j7f"]
[resource]
resource_local_to_scene = true
script = ExtResource("2_a2hpx")
level_name = "LEVEL_1_NAME"
scene_path = "res://scenes/level_village_1.tscn"
script = ExtResource("1_72j7f")
LevelName = "LEVEL_1_NAME"
ScenePath = "res://scenes/level_village_1.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"