Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=4 uid="uid://bol7g83v2accs"]
[gd_scene load_steps=23 format=4 uid="uid://bol7g83v2accs"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"]
@@ -12,7 +12,6 @@
[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_ttvjm"]
[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_ei558"]
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_w7c5i"]
[ext_resource type="Script" uid="uid://8r1y8elyw7kt" path="res://scripts/console_management.gd" id="12_2tg3u"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_tvdre"]
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_vqevu"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"]
@@ -66,16 +65,22 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="UI Layer" parent="." instance=ExtResource("3_4fsls")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
player_health = NodePath("../../Brick Player/HealthComponent")
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
current_level = ExtResource("4_onnch")
nodes_to_disable = [NodePath("../../Brick Player")]
[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("NodesToDisable")]
CurrentLevel = ExtResource("4_onnch")
NodesToDisable = [NodePath("../../Brick Player")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
components_to_disable = [NodePath("../../Brick Player")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
[node name="Pause menu" parent="UI Layer" index="4" node_paths=PackedStringArray("SettingsControl")]
SettingsControl = NodePath("../Settings menu")
[node name="Settings menu" parent="UI Layer" index="5" node_paths=PackedStringArray("InputSettingsControl", "AudioSettingsControl")]
InputSettingsControl = NodePath("../Input Settings")
AudioSettingsControl = NodePath("../Audio settings")
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
@@ -111,13 +116,6 @@ tile_set = ExtResource("10_ei558")
[node name="Foreground layer" type="TileMapLayer" parent="."]
tile_set = ExtResource("11_w7c5i")
[node name="ConsoleManagement" type="Node" parent="." node_paths=PackedStringArray("player_health", "skill_unlocker", "skill_manager")]
script = ExtResource("12_2tg3u")
player_health = NodePath("../Brick Player/HealthComponent")
skill_unlocker = NodePath("../Brick Player/SkillUnlockerComponent")
skill_manager = NodePath("../Brick Player/SkillManager")
metadata/_custom_type_script = "uid://8r1y8elyw7kt"
[node name="Killzone" parent="." instance=ExtResource("13_tvdre")]
position = Vector2(215, 324)
@@ -129,18 +127,15 @@ position = Vector2(1485, 25)
[node name="Tooltip" parent="." instance=ExtResource("18_4bhfj")]
position = Vector2(712, -343)
text = "LEVEL_1_TOOLTIP_1"
Text = "LEVEL_1_TOOLTIP_1"
[node name="Tooltip2" parent="." instance=ExtResource("18_4bhfj")]
position = Vector2(552, 25)
text = "LEVEL_1_TOOLTIP_2"
Text = "LEVEL_1_TOOLTIP_2"
[node name="Tooltip3" parent="." instance=ExtResource("18_4bhfj")]
position = Vector2(-59, -247)
text = "LEVEL_1_TOOLTIP_3"
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
Text = "LEVEL_1_TOOLTIP_3"
[editable path="Brick Player"]
[editable path="UI Layer"]