Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -0,0 +1,13 @@
using Godot;
namespace Mr.BrickAdventures.scripts.Resources;
[GlobalClass]
public partial class LevelResource : Resource
{
[Export]
public string LevelName { get; set; } = string.Empty;
[Export]
public string ScenePath { get; set; } = string.Empty;
}