Refactor UI components to inherit from Control and update node paths for consistency
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13
scripts/Resources/LevelResource.cs
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13
scripts/Resources/LevelResource.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.Resources;
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[GlobalClass]
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public partial class LevelResource : Resource
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{
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[Export]
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public string LevelName { get; set; } = string.Empty;
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[Export]
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public string ScenePath { get; set; } = string.Empty;
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}
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