Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -3,7 +3,7 @@ using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class AudioSettings : Node
public partial class AudioSettings : Control
{
[Export] public Slider MasterVolumeSlider { get; set; }
[Export] public Slider MusicVolumeSlider { get; set; }

View File

@@ -4,7 +4,7 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.UI;
public partial class ChargeProgressBar : Node
public partial class ChargeProgressBar : ProgressBar
{
[Export] public ProgressBar ProgressBar { get; set; }
[Export] public BrickThrowComponent ThrowComponent { get; set; }
@@ -27,6 +27,11 @@ public partial class ChargeProgressBar : Node
private void SetupDependencies()
{
if (ThrowComponent == null || ProgressBar == null)
{
return;
}
if (ThrowComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
{
_throwInput = throwInput;

72
scripts/UI/DeathScreen.cs Normal file
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@@ -0,0 +1,72 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class DeathScreen : Control
{
[Export] public LevelResource CurrentLevel { get; set; }
[Export] public Label CurrentLevelLabel { get; set; }
[Export] public Label LivesLeftLabel { get; set; }
[Export] public float TimeoutTime { get; set; } = 2.0f;
[Export] public Godot.Collections.Array<Node> NodesToDisable { get; set; } = new();
private GameManager _gameManager;
private Timer _timer;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
SetLabels();
}
private void SetLabels()
{
if (_gameManager == null) return;
if (CurrentLevel != null)
{
CurrentLevelLabel.Text = CurrentLevel.LevelName;
}
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
}
private void SetupTimer()
{
_timer = new Timer();
_timer.WaitTime = TimeoutTime;
_timer.OneShot = true;
_timer.Timeout += OnTimeout;
AddChild(_timer);
_timer.Start();
}
private void ToggleNodes()
{
foreach (var node in NodesToDisable)
{
node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
? ProcessModeEnum.Inherit
: ProcessModeEnum.Disabled;
}
}
public void OnPlayerDeath()
{
if (_gameManager == null) return;
ToggleNodes();
SetLabels();
Show();
SetupTimer();
}
private void OnTimeout()
{
if (_gameManager == null || _gameManager.GetLives() == 0) return;
GetTree().ReloadCurrentScene();
}
}

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@@ -3,7 +3,7 @@ using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class GameOverScreen : Node
public partial class GameOverScreen : Control
{
[Export] public Control GameOverPanel { get; set; }
[Export] public Button RestartButton { get; set; }

View File

@@ -4,7 +4,7 @@ using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.scripts.UI;
public partial class Hud : Node
public partial class Hud : Control
{
[Export] public HealthComponent Health { get; set; }
[Export] public Label CoinsLabel { get; set; }

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@@ -3,7 +3,7 @@ using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class MainMenu : Node
public partial class MainMenu : Control
{
[Export] public Control MainMenuControl { get; set; }
[Export] public Button NewGameButton { get; set; }

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@@ -7,7 +7,7 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.UI;
public partial class Marketplace : Node
public partial class Marketplace : Control
{
[Export] public Array<SkillData> Skills { get; set; } = [];
[Export] public GridContainer ToUnlockGrid { get; set; }
@@ -24,6 +24,8 @@ public partial class Marketplace : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
var skillsToUnlock = new List<SkillData>();
foreach (var skill in Skills) skillsToUnlock.Add(skill);

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@@ -3,7 +3,7 @@ using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class PauseMenu : Node
public partial class PauseMenu : Control
{
[Export] public Control PauseMenuControl { get; set; }
[Export] public Control SettingsControl { get; set; }

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@@ -3,7 +3,7 @@ using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class SettingsMenu : Node
public partial class SettingsMenu : Control
{
[Export] public Control InputSettingsControl { get; set; }
[Export] public Control AudioSettingsControl { get; set; }