Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -16,16 +16,13 @@ public partial class DamageComponent : Node
public override void _Ready()
{
if (Area == null)
if (Area != null)
{
GD.PushError($"DamageComponent: Area2D node is not set.");
return;
Area.BodyEntered += OnAreaBodyEntered;
Area.BodyExited += OnAreaBodyExited;
Area.AreaEntered += OnAreaAreaEntered;
}
Area.BodyEntered += OnAreaBodyEntered;
Area.BodyExited += OnAreaBodyExited;
Area.AreaEntered += OnAreaAreaEntered;
if (DamageTimer != null)
{
DamageTimer.Timeout += OnDamageTimerTimeout;