Refactor UI components to inherit from Control and update node paths for consistency

This commit is contained in:
2025-08-26 16:20:01 +02:00
parent 1d4948e5b4
commit ca0d21e40a
84 changed files with 767 additions and 884 deletions

View File

@@ -14,7 +14,7 @@ public partial class PlayerDeathComponent : Node2D
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/gameManager");
_gameManager = GetNode<GameManager>("/root/GameManager");
HealthComponent.Death += OnDeath;
}