feat(progression): read surface and change announcements (slice 10a)
reads for the UI: TotalCoins, Lives, IsRunOver, CurrentLevel, LevelOf/IsOwned/CanAfford, HasCleared. The read half of candidate 01 - callers get a narrow surface instead of reaching into state. new domain events LivesChanged / TotalCoinsChanged / SkillSetChanged, announced by comparing against the last announced value, so an operation can neither forget to announce nor announce something unchanged. HandlePlayerDeath now clears the spent attempt - it was still counting towards TotalCoins after its ledger had been discarded. republisher and EventBus extended; SkillSetChanged is what SkillManager will reconcile against instead of the non-atomic call pairs. 65 tests.
This commit is contained in:
@@ -22,3 +22,21 @@ public sealed record AchievementUnlocked(AchievementId Achievement) : Progressio
|
||||
/// this, so an entry path that does not announce is an entry path where neither works.
|
||||
/// </summary>
|
||||
public sealed record LevelStarted(LevelId Level) : ProgressionEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Lives remaining changed. Raised by the same operation that changed them, so no reader can observe
|
||||
/// a stale value between the write and the announcement.
|
||||
/// </summary>
|
||||
public sealed record LivesChanged(Lives Remaining) : ProgressionEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Spendable coins changed — the Bank plus the current Attempt's takings, less what it has spent.
|
||||
/// A single fact for readers, so nothing has to know the Attempt and Bank are separate.
|
||||
/// </summary>
|
||||
public sealed record TotalCoinsChanged(Coins Total) : ProgressionEvent;
|
||||
|
||||
/// <summary>
|
||||
/// The set of owned Skills, or the level of one of them, changed. What <c>SkillManager</c> reconciles
|
||||
/// its live components against, instead of being told separately by every caller.
|
||||
/// </summary>
|
||||
public sealed record SkillSetChanged : ProgressionEvent;
|
||||
|
||||
Reference in New Issue
Block a user