fix: update scene files for unique IDs and adjust JumpForce in JumpPadComponent
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@@ -19,10 +19,10 @@ public partial class SettingsMenu : Control
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public override void _Ready()
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{
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InputSettingsButton.FocusMode = Control.FocusModeEnum.All;
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AudioSettingsButton.FocusMode = Control.FocusModeEnum.All;
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DisplaySettingsButton.FocusMode = Control.FocusModeEnum.All;
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GameplaySettingsButton.FocusMode = Control.FocusModeEnum.All;
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InputSettingsButton.FocusMode = FocusModeEnum.All;
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AudioSettingsButton.FocusMode = FocusModeEnum.All;
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DisplaySettingsButton.FocusMode = FocusModeEnum.All;
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GameplaySettingsButton.FocusMode = FocusModeEnum.All;
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InputSettingsButton.Pressed += OnInputSettingsPressed;
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AudioSettingsButton.Pressed += OnAudioSettingsPressed;
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