Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property
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@@ -39,6 +39,8 @@ public partial class PlatformMovement : Node2D, IMovement
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private float _jumpGravity;
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private float _fallGravity;
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public Vector2 LastDirection => _lastDirection;
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public override void _Ready()
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{
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base._Ready();
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