Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
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@@ -9,11 +9,11 @@ namespace Mr.BrickAdventures.Autoloads;
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public partial class GameManager : Node
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{
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[Export] public Array<PackedScene> LevelScenes { get; set; } = new();
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[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
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public PlayerController Player { get; set; }
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private List<Node> _sceneNodes = new();
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private List<Node> _sceneNodes = [];
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[Export]
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public Dictionary PlayerState { get; set; } = new()
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