Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
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@@ -97,6 +97,7 @@ tile_set = ExtResource("11_0vx27")
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position = Vector2(215, 324)
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[editable path="Brick Player"]
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[editable path="UI Layer"]
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