Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

This commit is contained in:
2025-08-26 18:00:27 +02:00
parent ad53ef9715
commit cea3956fbb
8 changed files with 22 additions and 7 deletions

View File

@@ -22,8 +22,15 @@ public partial class AudioSettings : Control
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
LoadSettings();
}
public override void _ExitTree()
{
SaveSettings();
}
public override void _UnhandledInput(InputEvent @event)
{
if (!@event.IsActionReleased("ui_cancel")) return;