Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

This commit is contained in:
2025-08-26 18:00:27 +02:00
parent ad53ef9715
commit cea3956fbb
8 changed files with 22 additions and 7 deletions

View File

@@ -26,10 +26,10 @@ public partial class SettingsMenu : Control
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
InputSettingsControl.Hide();
AudioSettingsControl.Hide();
DisplaySettingsControl.Hide();
GameplaySettingsControl.Hide();
InputSettingsControl?.Hide();
AudioSettingsControl?.Hide();
DisplaySettingsControl?.Hide();
GameplaySettingsControl?.Hide();
}
public override void _UnhandledInput(InputEvent @event)