refactor: standardization round 2
- ConsoleManager: lazy GameManager/AchievementManager via Instance (fixes NullRef on console commands) - AchievementManager, GhostManager: add static Instance property - GhostEventHandler: use GhostManager.Instance, add _ExitTree unsubscription - SpeedRunManager: remove unused IsVisible guard; TimeUpdated now emits when running - SpeedRunHud: use SpeedRunManager.Instance, remove dead IsVisible binding - SaveDataDto: moved to scripts/State/SaveDataDto.cs - GameManager.AddCoins: XML doc clarifying permanent vs session coins
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@@ -7,25 +7,27 @@ namespace Mr.BrickAdventures.scripts.Events;
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[GlobalClass]
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public partial class GhostEventHandler : Node
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{
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private GhostManager _ghostManager;
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public override void _Ready()
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{
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_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
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EventBus.Instance.LevelStarted += OnLevelStarted;
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EventBus.Instance.LevelCompleted += OnLevelCompleted;
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}
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public override void _ExitTree()
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{
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EventBus.Instance.LevelStarted -= OnLevelStarted;
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EventBus.Instance.LevelCompleted -= OnLevelCompleted;
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}
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private void OnLevelStarted(int levelIndex, Node currentScene)
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{
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GD.Print($"GhostEventHandler: Level {levelIndex} started.");
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_ghostManager.StartRecording(levelIndex);
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_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
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GhostManager.Instance.StartRecording(levelIndex);
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GhostManager.Instance.SpawnGhostPlayer(levelIndex, currentScene);
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}
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private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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{
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_ghostManager.StopRecording(true, completionTime);
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GhostManager.Instance.StopRecording(true, completionTime);
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}
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}
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