refactor: standardization round 2

- ConsoleManager: lazy GameManager/AchievementManager via Instance (fixes NullRef on console commands)
- AchievementManager, GhostManager: add static Instance property
- GhostEventHandler: use GhostManager.Instance, add _ExitTree unsubscription
- SpeedRunManager: remove unused IsVisible guard; TimeUpdated now emits when running
- SpeedRunHud: use SpeedRunManager.Instance, remove dead IsVisible binding
- SaveDataDto: moved to scripts/State/SaveDataDto.cs
- GameManager.AddCoins: XML doc clarifying permanent vs session coins
This commit is contained in:
2026-03-19 01:50:20 +01:00
parent 321905e68e
commit cfef49fbc7
10 changed files with 67 additions and 51 deletions

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using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Serializable DTO for save data - no Godot types.
/// </summary>
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List<int> CompletedLevels { get; set; }
public List<int> UnlockedLevels { get; set; }
public List<string> UnlockedSkillNames { get; set; }
public List<string> UnlockedAchievements { get; set; }
public Dictionary<string, int> Statistics { get; set; }
}