Update scene resources and improve health management logic
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49
objects/forest_parallax_background.tscn
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49
objects/forest_parallax_background.tscn
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[gd_scene load_steps=5 format=3 uid="uid://blpk55m4e7y3a"]
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[ext_resource type="Texture2D" uid="uid://055an6f4wluo" path="res://sprites/backgrounds/forest/PS_Forest_01.png" id="1_vpdhu"]
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[ext_resource type="Texture2D" uid="uid://dk8846ai1ht6i" path="res://sprites/backgrounds/forest/PS_Forest_02.png" id="2_11jh3"]
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[ext_resource type="Texture2D" uid="uid://bl3iv071i34ge" path="res://sprites/backgrounds/forest/PS_Forest_03.png" id="3_j8xur"]
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[ext_resource type="Texture2D" uid="uid://bcrqiyfk6fpgq" path="res://sprites/backgrounds/forest/PS_Forest_04.png" id="4_qdo8p"]
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[node name="ParallaxBackground" type="ParallaxBackground"]
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[node name="Sky" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Sky"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.013)
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texture = ExtResource("1_vpdhu")
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centered = false
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[node name="Clouds" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.1, 0.1)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_11jh3")
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centered = false
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[node name="Hills" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.2, 0.2)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Hills"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("3_j8xur")
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centered = false
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[node name="Ground" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.4, 0.4)
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motion_offset = Vector2(0.1, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Ground"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("4_qdo8p")
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centered = false
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