Update scene resources and improve health management logic

This commit is contained in:
2025-06-12 23:36:34 +02:00
parent cc737f22cf
commit d73931dad4
20 changed files with 1019 additions and 15 deletions

View File

@@ -0,0 +1,49 @@
[gd_scene load_steps=5 format=3 uid="uid://blpk55m4e7y3a"]
[ext_resource type="Texture2D" uid="uid://055an6f4wluo" path="res://sprites/backgrounds/forest/PS_Forest_01.png" id="1_vpdhu"]
[ext_resource type="Texture2D" uid="uid://dk8846ai1ht6i" path="res://sprites/backgrounds/forest/PS_Forest_02.png" id="2_11jh3"]
[ext_resource type="Texture2D" uid="uid://bl3iv071i34ge" path="res://sprites/backgrounds/forest/PS_Forest_03.png" id="3_j8xur"]
[ext_resource type="Texture2D" uid="uid://bcrqiyfk6fpgq" path="res://sprites/backgrounds/forest/PS_Forest_04.png" id="4_qdo8p"]
[node name="ParallaxBackground" type="ParallaxBackground"]
[node name="Sky" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0, 0)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Sky"]
texture_repeat = 2
scale = Vector2(1.5, 1.013)
texture = ExtResource("1_vpdhu")
centered = false
[node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_11jh3")
centered = false
[node name="Hills" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Hills"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("3_j8xur")
centered = false
[node name="Ground" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.4, 0.4)
motion_offset = Vector2(0.1, 0)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Ground"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("4_qdo8p")
centered = false