Update scene resources and improve health management logic
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cb0mnye1ki5a6"]
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[gd_scene load_steps=5 format=3 uid="uid://cb0mnye1ki5a6"]
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[ext_resource type="Script" uid="uid://cie33tct7ehf0" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_5abjq"]
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[ext_resource type="PackedScene" uid="uid://dtjrpkhssq32a" path="res://objects/bg.tscn" id="2_nd58g"]
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[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/parallax_background.tscn" id="3_cdmor"]
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[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/village_parallax_background.tscn" id="3_cdmor"]
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[ext_resource type="PackedScene" uid="uid://blpk55m4e7y3a" path="res://objects/forest_parallax_background.tscn" id="4_nd58g"]
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[node name="Camera2D" type="Camera2D"]
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limit_left = 320
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@@ -22,4 +23,7 @@ z_index = -3
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scale = Vector2(1.5, 1.5)
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metadata/_edit_lock_ = true
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[node name="ParallaxBackground" parent="." instance=ExtResource("3_cdmor")]
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[node name="VillageParallaxBackground" parent="." instance=ExtResource("3_cdmor")]
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[node name="ParallaxBackground" parent="." instance=ExtResource("4_nd58g")]
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visible = false
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