Update scene resources and improve health management logic
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41
objects/village_parallax_background.tscn
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41
objects/village_parallax_background.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bva54p1fxomu2"]
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[ext_resource type="Texture2D" uid="uid://d2f4ooucvrjcc" path="res://sprites/backgrounds/plains/1.png" id="1_kdcp8"]
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[ext_resource type="Texture2D" uid="uid://cdgk3fi8owc6o" path="res://sprites/backgrounds/plains/2.png" id="2_ev808"]
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[ext_resource type="Texture2D" uid="uid://p0bt2k2lihlx" path="res://sprites/backgrounds/plains/3.png" id="3_sfana"]
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[ext_resource type="Texture2D" uid="uid://bcahm7wqdbn6n" path="res://sprites/backgrounds/plains/4.png" id="4_8eim1"]
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[node name="ParallaxBackground" type="ParallaxBackground"]
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[node name="Sky" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Sky"]
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texture = ExtResource("1_kdcp8")
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centered = false
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[node name="Clouds" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.1, 0.1)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
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texture = ExtResource("2_ev808")
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centered = false
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[node name="Hills" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.2, 0.2)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Hills"]
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texture = ExtResource("3_sfana")
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centered = false
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[node name="Ground" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.3, 0.3)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Ground"]
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scale = Vector2(1, 1.14074)
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texture = ExtResource("4_8eim1")
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centered = false
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