Update scene resources and improve health management logic
This commit is contained in:
@@ -1,7 +1,8 @@
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bbppo0irxdmqy"]
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://bbppo0irxdmqy"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="3_0dgh6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"]
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texture = ExtResource("1_6ec4i")
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@@ -183,6 +184,68 @@ texture = ExtResource("2_0dgh6")
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15:9/0 = 0
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15:9/0/texture_origin = Vector2i(0, 8)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a1mhh"]
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texture = ExtResource("3_0dgh6")
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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15:6/0 = 0
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14:7/0 = 0
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13:7/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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14:6/0 = 0
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13:6/0 = 0
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17:6/0 = 0
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17:7/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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21:6/0 = 0
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20:6/0 = 0
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19:6/0 = 0
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20:7/0 = 0
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21:7/0 = 0
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21:8/0 = 0
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20:8/0 = 0
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18:9/0 = 0
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17:9/0 = 0
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16:9/0 = 0
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15:9/0 = 0
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14:9/0 = 0
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13:9/0 = 0
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12:9/0 = 0
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13:11/0 = 0
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12:11/0 = 0
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12:12/0 = 0
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13:12/0 = 0
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14:10/0 = 0
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15:10/0 = 0
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15:11/0 = 0
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15:12/0 = 0
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14:12/0 = 0
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14:11/0 = 0
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16:10/0 = 0
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17:10/0 = 0
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17:11/0 = 0
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17:12/0 = 0
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16:12/0 = 0
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16:11/0 = 0
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18:10/0 = 0
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19:10/0 = 0
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19:11/0 = 0
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18:11/0 = 0
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18:12/0 = 0
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19:12/0 = 0
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21:10/0 = 0
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20:10/0 = 0
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20:11/0 = 0
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21:12/0 = 0
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21:11/0 = 0
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22:11/0 = 0
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22:10/0 = 0
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[resource]
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sources/0 = SubResource("TileSetAtlasSource_8ljy4")
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sources/1 = SubResource("TileSetAtlasSource_jjobv")
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sources/3 = SubResource("TileSetAtlasSource_a1mhh")
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@@ -1,7 +1,572 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu2sx7qigrqnv"]
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
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texture = ExtResource("1_2p3w4")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 2
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 2
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1:0/0/terrains_peering_bit/bottom_right_corner = 2
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1:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 2
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 2
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2:0/0/terrains_peering_bit/bottom_right_corner = 2
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2:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0/terrains_peering_bit/bottom_left_corner = 2
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2:0/0/terrains_peering_bit/left_side = 2
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 2
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 2
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3:0/0/terrains_peering_bit/bottom_left_corner = 2
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3:0/0/terrains_peering_bit/left_side = 2
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 2
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 2
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6:0/0/terrains_peering_bit/bottom_side = 2
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 2
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 2
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7:0/0/terrains_peering_bit/left_side = 2
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 2
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/bottom_side = 2
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8:0/0/terrains_peering_bit/left_side = 2
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13:0/0 = 0
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15:0/0 = 0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 2
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 2
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0:1/0/terrains_peering_bit/bottom_right_corner = 2
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0:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 2
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 2
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1:1/0/terrains_peering_bit/bottom_right_corner = 2
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1:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0/terrains_peering_bit/bottom_left_corner = 2
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1:1/0/terrains_peering_bit/left_side = 2
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1:1/0/terrains_peering_bit/top_side = 2
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1:1/0/terrains_peering_bit/top_right_corner = 2
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 2
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 2
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2:1/0/terrains_peering_bit/bottom_right_corner = 2
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2:1/0/terrains_peering_bit/bottom_side = 2
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2:1/0/terrains_peering_bit/bottom_left_corner = 2
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2:1/0/terrains_peering_bit/left_side = 2
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2:1/0/terrains_peering_bit/top_left_corner = 2
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2:1/0/terrains_peering_bit/top_side = 2
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2:1/0/terrains_peering_bit/top_right_corner = 2
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 2
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 2
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3:1/0/terrains_peering_bit/bottom_right_corner = 2
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3:1/0/terrains_peering_bit/bottom_side = 2
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3:1/0/terrains_peering_bit/bottom_left_corner = 2
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3:1/0/terrains_peering_bit/left_side = 2
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3:1/0/terrains_peering_bit/top_left_corner = 2
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3:1/0/terrains_peering_bit/top_side = 2
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 2
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/bottom_side = 2
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4:1/0/terrains_peering_bit/bottom_left_corner = 2
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4:1/0/terrains_peering_bit/left_side = 2
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 2
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 2
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5:1/0/terrains_peering_bit/bottom_side = 2
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 2
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/left_side = 2
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6:1/0/terrains_peering_bit/top_side = 2
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 2
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 2
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8:1/0/terrains_peering_bit/top_side = 2
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 2
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/bottom_side = 2
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9:1/0/terrains_peering_bit/left_side = 2
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 2
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/bottom_side = 2
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13:1/0 = 0
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14:1/0 = 0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:1/0 = 0
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:1/0 = 0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 2
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 2
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0:2/0/terrains_peering_bit/bottom_right_corner = 2
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0:2/0/terrains_peering_bit/bottom_side = 2
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0:2/0/terrains_peering_bit/top_side = 2
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0:2/0/terrains_peering_bit/top_right_corner = 2
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 2
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 2
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1:2/0/terrains_peering_bit/bottom_right_corner = 2
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1:2/0/terrains_peering_bit/bottom_side = 2
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1:2/0/terrains_peering_bit/bottom_left_corner = 2
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1:2/0/terrains_peering_bit/left_side = 2
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1:2/0/terrains_peering_bit/top_left_corner = 2
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1:2/0/terrains_peering_bit/top_side = 2
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1:2/0/terrains_peering_bit/top_right_corner = 2
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 2
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/right_side = 2
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2:2/0/terrains_peering_bit/bottom_right_corner = 2
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||||
2:2/0/terrains_peering_bit/bottom_side = 2
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||||
2:2/0/terrains_peering_bit/bottom_left_corner = 2
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||||
2:2/0/terrains_peering_bit/left_side = 2
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 2
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||||
2:2/0/terrains_peering_bit/top_side = 2
|
||||
2:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:2/0 = 0
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||||
3:2/0/terrain_set = 0
|
||||
3:2/0/terrain = 2
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0/terrains_peering_bit/right_side = 2
|
||||
3:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
3:2/0/terrains_peering_bit/bottom_side = 2
|
||||
3:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
3:2/0/terrains_peering_bit/left_side = 2
|
||||
3:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:2/0/terrains_peering_bit/top_side = 2
|
||||
3:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 2
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0/terrains_peering_bit/bottom_side = 2
|
||||
4:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
4:2/0/terrains_peering_bit/left_side = 2
|
||||
4:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
4:2/0/terrains_peering_bit/top_side = 2
|
||||
5:2/0 = 0
|
||||
5:2/0/terrain_set = 0
|
||||
5:2/0/terrain = 2
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:2/0/terrains_peering_bit/bottom_side = 2
|
||||
5:2/0/terrains_peering_bit/top_side = 2
|
||||
9:2/0 = 0
|
||||
9:2/0/terrain_set = 0
|
||||
9:2/0/terrain = 2
|
||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:2/0/terrains_peering_bit/bottom_side = 2
|
||||
9:2/0/terrains_peering_bit/top_side = 2
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 0
|
||||
11:2/0/terrain = 2
|
||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:2/0/terrains_peering_bit/bottom_side = 2
|
||||
11:2/0/terrains_peering_bit/top_side = 2
|
||||
16:2/0 = 0
|
||||
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:2/0 = 0
|
||||
21:2/0 = 0
|
||||
22:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 2
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/0/terrains_peering_bit/right_side = 2
|
||||
0:3/0/terrains_peering_bit/top_side = 2
|
||||
0:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 2
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 2
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
1:3/0/terrains_peering_bit/bottom_side = 2
|
||||
1:3/0/terrains_peering_bit/left_side = 2
|
||||
1:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
1:3/0/terrains_peering_bit/top_side = 2
|
||||
1:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 2
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 2
|
||||
2:3/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
2:3/0/terrains_peering_bit/bottom_side = 2
|
||||
2:3/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
2:3/0/terrains_peering_bit/left_side = 2
|
||||
2:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:3/0/terrains_peering_bit/top_side = 2
|
||||
2:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 2
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/right_side = 2
|
||||
3:3/0/terrains_peering_bit/bottom_side = 2
|
||||
3:3/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
3:3/0/terrains_peering_bit/left_side = 2
|
||||
3:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:3/0/terrains_peering_bit/top_side = 2
|
||||
3:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 2
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/left_side = 2
|
||||
4:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
4:3/0/terrains_peering_bit/top_side = 2
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/terrain = 2
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0/terrains_peering_bit/right_side = 2
|
||||
5:3/0/terrains_peering_bit/top_side = 2
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 2
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0/terrains_peering_bit/bottom_side = 2
|
||||
6:3/0/terrains_peering_bit/left_side = 2
|
||||
8:3/0 = 0
|
||||
8:3/0/terrain_set = 0
|
||||
8:3/0/terrain = 2
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:3/0/terrains_peering_bit/right_side = 2
|
||||
8:3/0/terrains_peering_bit/bottom_side = 2
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 2
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:3/0/terrains_peering_bit/left_side = 2
|
||||
9:3/0/terrains_peering_bit/top_side = 2
|
||||
11:3/0 = 0
|
||||
11:3/0/terrain_set = 0
|
||||
11:3/0/terrain = 2
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:3/0/terrains_peering_bit/top_side = 2
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
16:3/0 = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:3/0 = 0
|
||||
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:3/0 = 0
|
||||
19:3/0 = 0
|
||||
20:3/0 = 0
|
||||
21:3/0 = 0
|
||||
22:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 2
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 2
|
||||
1:4/0/terrains_peering_bit/top_side = 2
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 2
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0/terrains_peering_bit/right_side = 2
|
||||
2:4/0/terrains_peering_bit/left_side = 2
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:4/0/terrains_peering_bit/top_side = 2
|
||||
2:4/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 2
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/left_side = 2
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:4/0/terrains_peering_bit/top_side = 2
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 2
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:4/0/terrains_peering_bit/right_side = 2
|
||||
6:4/0/terrains_peering_bit/top_side = 2
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 2
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0/terrains_peering_bit/right_side = 2
|
||||
7:4/0/terrains_peering_bit/left_side = 2
|
||||
8:4/0 = 0
|
||||
8:4/0/terrain_set = 0
|
||||
8:4/0/terrain = 2
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0/terrains_peering_bit/left_side = 2
|
||||
8:4/0/terrains_peering_bit/top_side = 2
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
21:4/0 = 0
|
||||
22:4/0 = 0
|
||||
11:5/0 = 0
|
||||
11:5/0/terrain_set = 0
|
||||
11:5/0/terrain = 2
|
||||
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:5/0/terrains_peering_bit/bottom_side = 2
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
19:5/0 = 0
|
||||
20:5/0 = 0
|
||||
21:5/0 = 0
|
||||
22:5/0 = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0 = 0
|
||||
6:6/0/terrain_set = 0
|
||||
6:6/0/terrain = 2
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0/terrains_peering_bit/right_side = 2
|
||||
7:6/0 = 0
|
||||
7:6/0/terrain_set = 0
|
||||
7:6/0/terrain = 2
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0/terrains_peering_bit/right_side = 2
|
||||
7:6/0/terrains_peering_bit/left_side = 2
|
||||
8:6/0 = 0
|
||||
8:6/0/terrain_set = 0
|
||||
8:6/0/terrain = 2
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0/terrains_peering_bit/left_side = 2
|
||||
10:6/0 = 0
|
||||
10:6/0/terrain_set = 0
|
||||
10:6/0/terrain = 2
|
||||
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:6/0/terrains_peering_bit/right_side = 2
|
||||
11:6/0 = 0
|
||||
11:6/0/terrain_set = 0
|
||||
11:6/0/terrain = 2
|
||||
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:6/0/terrains_peering_bit/bottom_side = 2
|
||||
11:6/0/terrains_peering_bit/left_side = 2
|
||||
11:6/0/terrains_peering_bit/top_side = 2
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
15:6/0 = 0
|
||||
17:6/0 = 0
|
||||
19:6/0 = 0
|
||||
20:6/0 = 0
|
||||
21:6/0 = 0
|
||||
22:6/0 = 0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
|
||||
4:7/0 = 0
|
||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 0
|
||||
11:7/0/terrain = 2
|
||||
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:7/0/terrains_peering_bit/top_side = 2
|
||||
13:7/0 = 0
|
||||
14:7/0 = 0
|
||||
17:7/0 = 0
|
||||
20:7/0 = 0
|
||||
21:7/0 = 0
|
||||
22:7/0 = 0
|
||||
7:8/0 = 0
|
||||
7:8/0/terrain_set = 0
|
||||
7:8/0/terrain = 2
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0/terrains_peering_bit/bottom_side = 2
|
||||
13:8/0 = 0
|
||||
14:8/0 = 0
|
||||
20:8/0 = 0
|
||||
21:8/0 = 0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:9/0 = 0
|
||||
6:9/0/terrain_set = 0
|
||||
6:9/0/terrain = 2
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:9/0/terrains_peering_bit/right_side = 2
|
||||
7:9/0 = 0
|
||||
7:9/0/terrain_set = 0
|
||||
7:9/0/terrain = 2
|
||||
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0/terrains_peering_bit/right_side = 2
|
||||
7:9/0/terrains_peering_bit/left_side = 2
|
||||
7:9/0/terrains_peering_bit/top_side = 2
|
||||
8:9/0 = 0
|
||||
8:9/0/terrain_set = 0
|
||||
8:9/0/terrain = 2
|
||||
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:9/0/terrains_peering_bit/left_side = 2
|
||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 2
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0/terrains_peering_bit/bottom_side = 2
|
||||
12:9/0 = 0
|
||||
13:9/0 = 0
|
||||
14:9/0 = 0
|
||||
15:9/0 = 0
|
||||
16:9/0 = 0
|
||||
17:9/0 = 0
|
||||
18:9/0 = 0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:10/0 = 0
|
||||
10:10/0/terrain_set = 0
|
||||
10:10/0/terrain = 2
|
||||
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:10/0/terrains_peering_bit/right_side = 2
|
||||
10:10/0/terrains_peering_bit/bottom_side = 2
|
||||
10:10/0/terrains_peering_bit/top_side = 2
|
||||
11:10/0 = 0
|
||||
11:10/0/terrain_set = 0
|
||||
11:10/0/terrain = 2
|
||||
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:10/0/terrains_peering_bit/left_side = 2
|
||||
14:10/0 = 0
|
||||
15:10/0 = 0
|
||||
16:10/0 = 0
|
||||
17:10/0 = 0
|
||||
18:10/0 = 0
|
||||
19:10/0 = 0
|
||||
20:10/0 = 0
|
||||
21:10/0 = 0
|
||||
22:10/0 = 0
|
||||
6:11/0 = 0
|
||||
6:11/0/terrain_set = 0
|
||||
6:11/0/terrain = 2
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0/terrains_peering_bit/right_side = 2
|
||||
7:11/0 = 0
|
||||
7:11/0/terrain_set = 0
|
||||
7:11/0/terrain = 2
|
||||
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0/terrains_peering_bit/right_side = 2
|
||||
7:11/0/terrains_peering_bit/bottom_side = 2
|
||||
7:11/0/terrains_peering_bit/left_side = 2
|
||||
8:11/0 = 0
|
||||
8:11/0/terrain_set = 0
|
||||
8:11/0/terrain = 2
|
||||
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:11/0/terrains_peering_bit/left_side = 2
|
||||
10:11/0 = 0
|
||||
10:11/0/terrain_set = 0
|
||||
10:11/0/terrain = 2
|
||||
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:11/0/terrains_peering_bit/top_side = 2
|
||||
12:11/0 = 0
|
||||
13:11/0 = 0
|
||||
14:11/0 = 0
|
||||
15:11/0 = 0
|
||||
16:11/0 = 0
|
||||
17:11/0 = 0
|
||||
18:11/0 = 0
|
||||
19:11/0 = 0
|
||||
20:11/0 = 0
|
||||
21:11/0 = 0
|
||||
22:11/0 = 0
|
||||
0:12/0 = 0
|
||||
1:12/0 = 0
|
||||
2:12/0 = 0
|
||||
3:12/0 = 0
|
||||
4:12/0 = 0
|
||||
7:12/0 = 0
|
||||
7:12/0/terrain_set = 0
|
||||
7:12/0/terrain = 2
|
||||
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:12/0/terrains_peering_bit/top_side = 2
|
||||
12:12/0 = 0
|
||||
13:12/0 = 0
|
||||
14:12/0 = 0
|
||||
15:12/0 = 0
|
||||
16:12/0 = 0
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
21:12/0 = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
|
||||
texture = ExtResource("2_43n76")
|
||||
1:0/0 = 0
|
||||
@@ -497,4 +1062,7 @@ terrain_set_0/terrain_0/name = "Village"
|
||||
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
||||
terrain_set_0/terrain_1/name = "Platforms"
|
||||
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
|
||||
terrain_set_0/terrain_2/name = "Forest"
|
||||
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
|
||||
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
|
||||
sources/0 = SubResource("TileSetAtlasSource_43n76")
|
||||
|
Reference in New Issue
Block a user