Update scene resources and improve health management logic
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@@ -1,7 +1,8 @@
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bbppo0irxdmqy"]
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://bbppo0irxdmqy"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="3_0dgh6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"]
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texture = ExtResource("1_6ec4i")
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@@ -183,6 +184,68 @@ texture = ExtResource("2_0dgh6")
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15:9/0 = 0
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15:9/0/texture_origin = Vector2i(0, 8)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a1mhh"]
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texture = ExtResource("3_0dgh6")
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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15:6/0 = 0
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14:7/0 = 0
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13:7/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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14:6/0 = 0
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13:6/0 = 0
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17:6/0 = 0
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17:7/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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21:6/0 = 0
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20:6/0 = 0
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19:6/0 = 0
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20:7/0 = 0
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21:7/0 = 0
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21:8/0 = 0
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20:8/0 = 0
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18:9/0 = 0
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17:9/0 = 0
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16:9/0 = 0
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15:9/0 = 0
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14:9/0 = 0
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13:9/0 = 0
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12:9/0 = 0
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13:11/0 = 0
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12:11/0 = 0
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12:12/0 = 0
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13:12/0 = 0
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14:10/0 = 0
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15:10/0 = 0
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15:11/0 = 0
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15:12/0 = 0
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14:12/0 = 0
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14:11/0 = 0
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16:10/0 = 0
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17:10/0 = 0
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17:11/0 = 0
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17:12/0 = 0
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16:12/0 = 0
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16:11/0 = 0
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18:10/0 = 0
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19:10/0 = 0
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19:11/0 = 0
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18:11/0 = 0
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18:12/0 = 0
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19:12/0 = 0
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21:10/0 = 0
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20:10/0 = 0
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20:11/0 = 0
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21:12/0 = 0
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21:11/0 = 0
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22:11/0 = 0
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22:10/0 = 0
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[resource]
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sources/0 = SubResource("TileSetAtlasSource_8ljy4")
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sources/1 = SubResource("TileSetAtlasSource_jjobv")
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sources/3 = SubResource("TileSetAtlasSource_a1mhh")
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