Update scene resources and improve health management logic

This commit is contained in:
2025-06-12 23:36:34 +02:00
parent cc737f22cf
commit d73931dad4
20 changed files with 1019 additions and 15 deletions

View File

@@ -1,7 +1,8 @@
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bbppo0irxdmqy"]
[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://bbppo0irxdmqy"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="3_0dgh6"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"]
texture = ExtResource("1_6ec4i")
@@ -183,6 +184,68 @@ texture = ExtResource("2_0dgh6")
15:9/0 = 0
15:9/0/texture_origin = Vector2i(0, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a1mhh"]
texture = ExtResource("3_0dgh6")
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
15:6/0 = 0
14:7/0 = 0
13:7/0 = 0
13:8/0 = 0
14:8/0 = 0
14:6/0 = 0
13:6/0 = 0
17:6/0 = 0
17:7/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
21:6/0 = 0
20:6/0 = 0
19:6/0 = 0
20:7/0 = 0
21:7/0 = 0
21:8/0 = 0
20:8/0 = 0
18:9/0 = 0
17:9/0 = 0
16:9/0 = 0
15:9/0 = 0
14:9/0 = 0
13:9/0 = 0
12:9/0 = 0
13:11/0 = 0
12:11/0 = 0
12:12/0 = 0
13:12/0 = 0
14:10/0 = 0
15:10/0 = 0
15:11/0 = 0
15:12/0 = 0
14:12/0 = 0
14:11/0 = 0
16:10/0 = 0
17:10/0 = 0
17:11/0 = 0
17:12/0 = 0
16:12/0 = 0
16:11/0 = 0
18:10/0 = 0
19:10/0 = 0
19:11/0 = 0
18:11/0 = 0
18:12/0 = 0
19:12/0 = 0
21:10/0 = 0
20:10/0 = 0
20:11/0 = 0
21:12/0 = 0
21:11/0 = 0
22:11/0 = 0
22:10/0 = 0
[resource]
sources/0 = SubResource("TileSetAtlasSource_8ljy4")
sources/1 = SubResource("TileSetAtlasSource_jjobv")
sources/3 = SubResource("TileSetAtlasSource_a1mhh")