Update scene resources and improve health management logic
This commit is contained in:
BIN
sprites/backgrounds/forest/PS_Forest_01.png
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sprites/backgrounds/forest/PS_Forest_01.png
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sprites/backgrounds/forest/PS_Forest_01.png.import
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sprites/backgrounds/forest/PS_Forest_01.png.import
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://055an6f4wluo"
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source_file="res://sprites/backgrounds/forest/PS_Forest_01.png"
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dest_files=["res://.godot/imported/PS_Forest_01.png-da6cba79b5f1706b5dbc0b3c51c01252.ctex"]
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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sprites/backgrounds/forest/PS_Forest_02.png
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sprites/backgrounds/forest/PS_Forest_02.png
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sprites/backgrounds/forest/PS_Forest_02.png.import
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sprites/backgrounds/forest/PS_Forest_02.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dk8846ai1ht6i"
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path="res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/backgrounds/forest/PS_Forest_02.png"
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dest_files=["res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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sprites/backgrounds/forest/PS_Forest_03.png
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sprites/backgrounds/forest/PS_Forest_03.png
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After Width: | Height: | Size: 1.6 KiB |
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sprites/backgrounds/forest/PS_Forest_03.png.import
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34
sprites/backgrounds/forest/PS_Forest_03.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bl3iv071i34ge"
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path="res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/backgrounds/forest/PS_Forest_03.png"
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dest_files=["res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
sprites/backgrounds/forest/PS_Forest_04.png
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BIN
sprites/backgrounds/forest/PS_Forest_04.png
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After Width: | Height: | Size: 1.5 KiB |
34
sprites/backgrounds/forest/PS_Forest_04.png.import
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34
sprites/backgrounds/forest/PS_Forest_04.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bcrqiyfk6fpgq"
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path="res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/backgrounds/forest/PS_Forest_04.png"
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dest_files=["res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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