Update scene resources and improve health management logic

This commit is contained in:
2025-06-12 23:36:34 +02:00
parent cc737f22cf
commit d73931dad4
20 changed files with 1019 additions and 15 deletions

View File

@@ -0,0 +1,49 @@
[gd_scene load_steps=5 format=3 uid="uid://blpk55m4e7y3a"]
[ext_resource type="Texture2D" uid="uid://055an6f4wluo" path="res://sprites/backgrounds/forest/PS_Forest_01.png" id="1_vpdhu"]
[ext_resource type="Texture2D" uid="uid://dk8846ai1ht6i" path="res://sprites/backgrounds/forest/PS_Forest_02.png" id="2_11jh3"]
[ext_resource type="Texture2D" uid="uid://bl3iv071i34ge" path="res://sprites/backgrounds/forest/PS_Forest_03.png" id="3_j8xur"]
[ext_resource type="Texture2D" uid="uid://bcrqiyfk6fpgq" path="res://sprites/backgrounds/forest/PS_Forest_04.png" id="4_qdo8p"]
[node name="ParallaxBackground" type="ParallaxBackground"]
[node name="Sky" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0, 0)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Sky"]
texture_repeat = 2
scale = Vector2(1.5, 1.013)
texture = ExtResource("1_vpdhu")
centered = false
[node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_11jh3")
centered = false
[node name="Hills" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Hills"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("3_j8xur")
centered = false
[node name="Ground" type="ParallaxLayer" parent="."]
motion_scale = Vector2(0.4, 0.4)
motion_offset = Vector2(0.1, 0)
motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Ground"]
texture_repeat = 2
scale = Vector2(1.5, 1.5)
texture = ExtResource("4_qdo8p")
centered = false

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cb0mnye1ki5a6"] [gd_scene load_steps=5 format=3 uid="uid://cb0mnye1ki5a6"]
[ext_resource type="Script" uid="uid://cie33tct7ehf0" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_5abjq"] [ext_resource type="Script" uid="uid://cie33tct7ehf0" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_5abjq"]
[ext_resource type="PackedScene" uid="uid://dtjrpkhssq32a" path="res://objects/bg.tscn" id="2_nd58g"] [ext_resource type="PackedScene" uid="uid://dtjrpkhssq32a" path="res://objects/bg.tscn" id="2_nd58g"]
[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/parallax_background.tscn" id="3_cdmor"] [ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/village_parallax_background.tscn" id="3_cdmor"]
[ext_resource type="PackedScene" uid="uid://blpk55m4e7y3a" path="res://objects/forest_parallax_background.tscn" id="4_nd58g"]
[node name="Camera2D" type="Camera2D"] [node name="Camera2D" type="Camera2D"]
limit_left = 320 limit_left = 320
@@ -22,4 +23,7 @@ z_index = -3
scale = Vector2(1.5, 1.5) scale = Vector2(1.5, 1.5)
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
[node name="ParallaxBackground" parent="." instance=ExtResource("3_cdmor")] [node name="VillageParallaxBackground" parent="." instance=ExtResource("3_cdmor")]
[node name="ParallaxBackground" parent="." instance=ExtResource("4_nd58g")]
visible = false

View File

@@ -48,14 +48,17 @@ theme_override_constants/margin_bottom = 8
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 8 theme_override_constants/separation = 8
alignment = 1
[node name="Health Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"] [node name="Health Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
visible = false
layout_mode = 2 layout_mode = 2
text = "HEALTH_LABEL" text = "HEALTH_LABEL"
label_settings = ExtResource("1_4dsh5") label_settings = ExtResource("1_4dsh5")
uppercase = true uppercase = true
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/HBoxContainer"] [node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/HBoxContainer"]
visible = false
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 1 size_flags_vertical = 1
@@ -68,12 +71,16 @@ show_percentage = false
[node name="Lives" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"] [node name="Lives" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3
text = "LIVES_LABEL" text = "LIVES_LABEL"
label_settings = ExtResource("1_4dsh5") label_settings = ExtResource("1_4dsh5")
horizontal_alignment = 1
uppercase = true uppercase = true
[node name="Coins label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"] [node name="Coins label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3
text = "COINS_LABEL" text = "COINS_LABEL"
label_settings = ExtResource("1_4dsh5") label_settings = ExtResource("1_4dsh5")
horizontal_alignment = 1
uppercase = true uppercase = true

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bva54p1fxomu2"] [gd_scene load_steps=5 format=3 uid="uid://bva54p1fxomu2"]
[ext_resource type="Texture2D" uid="uid://d2f4ooucvrjcc" path="res://sprites/backgrounds/plains/1.png" id="1_rfutu"] [ext_resource type="Texture2D" uid="uid://d2f4ooucvrjcc" path="res://sprites/backgrounds/plains/1.png" id="1_kdcp8"]
[ext_resource type="Texture2D" uid="uid://cdgk3fi8owc6o" path="res://sprites/backgrounds/plains/2.png" id="2_uysv2"] [ext_resource type="Texture2D" uid="uid://cdgk3fi8owc6o" path="res://sprites/backgrounds/plains/2.png" id="2_ev808"]
[ext_resource type="Texture2D" uid="uid://p0bt2k2lihlx" path="res://sprites/backgrounds/plains/3.png" id="3_l6n33"] [ext_resource type="Texture2D" uid="uid://p0bt2k2lihlx" path="res://sprites/backgrounds/plains/3.png" id="3_sfana"]
[ext_resource type="Texture2D" uid="uid://bcahm7wqdbn6n" path="res://sprites/backgrounds/plains/4.png" id="4_jkhju"] [ext_resource type="Texture2D" uid="uid://bcahm7wqdbn6n" path="res://sprites/backgrounds/plains/4.png" id="4_8eim1"]
[node name="ParallaxBackground" type="ParallaxBackground"] [node name="ParallaxBackground" type="ParallaxBackground"]
@@ -12,7 +12,7 @@ motion_scale = Vector2(0, 0)
motion_mirroring = Vector2(480, 0) motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Sky"] [node name="Sprite2D" type="Sprite2D" parent="Sky"]
texture = ExtResource("1_rfutu") texture = ExtResource("1_kdcp8")
centered = false centered = false
[node name="Clouds" type="ParallaxLayer" parent="."] [node name="Clouds" type="ParallaxLayer" parent="."]
@@ -20,7 +20,7 @@ motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(480, 0) motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Clouds"] [node name="Sprite2D" type="Sprite2D" parent="Clouds"]
texture = ExtResource("2_uysv2") texture = ExtResource("2_ev808")
centered = false centered = false
[node name="Hills" type="ParallaxLayer" parent="."] [node name="Hills" type="ParallaxLayer" parent="."]
@@ -28,7 +28,7 @@ motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(480, 0) motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Hills"] [node name="Sprite2D" type="Sprite2D" parent="Hills"]
texture = ExtResource("3_l6n33") texture = ExtResource("3_sfana")
centered = false centered = false
[node name="Ground" type="ParallaxLayer" parent="."] [node name="Ground" type="ParallaxLayer" parent="."]
@@ -37,5 +37,5 @@ motion_mirroring = Vector2(480, 0)
[node name="Sprite2D" type="Sprite2D" parent="Ground"] [node name="Sprite2D" type="Sprite2D" parent="Ground"]
scale = Vector2(1, 1.14074) scale = Vector2(1, 1.14074)
texture = ExtResource("4_jkhju") texture = ExtResource("4_8eim1")
centered = false centered = false

View File

@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://dsq0y2iw7tfmk"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_8mmd7"]
[resource]
script = ExtResource("1_8mmd7")
level_name = "LEVEL_5_NAME"
scene_path = "res://scenes/level_forest_5.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -17,3 +17,6 @@ config = {
cost = 70 cost = 70
icon = ExtResource("1_16qcg") icon = ExtResource("1_16qcg")
type = 2 type = 2
is_active = false
level = 1
max_level = 1

View File

@@ -1,7 +1,8 @@
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bbppo0irxdmqy"] [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://bbppo0irxdmqy"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="3_0dgh6"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"]
texture = ExtResource("1_6ec4i") texture = ExtResource("1_6ec4i")
@@ -183,6 +184,68 @@ texture = ExtResource("2_0dgh6")
15:9/0 = 0 15:9/0 = 0
15:9/0/texture_origin = Vector2i(0, 8) 15:9/0/texture_origin = Vector2i(0, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a1mhh"]
texture = ExtResource("3_0dgh6")
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
15:6/0 = 0
14:7/0 = 0
13:7/0 = 0
13:8/0 = 0
14:8/0 = 0
14:6/0 = 0
13:6/0 = 0
17:6/0 = 0
17:7/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
21:6/0 = 0
20:6/0 = 0
19:6/0 = 0
20:7/0 = 0
21:7/0 = 0
21:8/0 = 0
20:8/0 = 0
18:9/0 = 0
17:9/0 = 0
16:9/0 = 0
15:9/0 = 0
14:9/0 = 0
13:9/0 = 0
12:9/0 = 0
13:11/0 = 0
12:11/0 = 0
12:12/0 = 0
13:12/0 = 0
14:10/0 = 0
15:10/0 = 0
15:11/0 = 0
15:12/0 = 0
14:12/0 = 0
14:11/0 = 0
16:10/0 = 0
17:10/0 = 0
17:11/0 = 0
17:12/0 = 0
16:12/0 = 0
16:11/0 = 0
18:10/0 = 0
19:10/0 = 0
19:11/0 = 0
18:11/0 = 0
18:12/0 = 0
19:12/0 = 0
21:10/0 = 0
20:10/0 = 0
20:11/0 = 0
21:12/0 = 0
21:11/0 = 0
22:11/0 = 0
22:10/0 = 0
[resource] [resource]
sources/0 = SubResource("TileSetAtlasSource_8ljy4") sources/0 = SubResource("TileSetAtlasSource_8ljy4")
sources/1 = SubResource("TileSetAtlasSource_jjobv") sources/1 = SubResource("TileSetAtlasSource_jjobv")
sources/3 = SubResource("TileSetAtlasSource_a1mhh")

View File

@@ -1,7 +1,572 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu2sx7qigrqnv"] [gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
texture = ExtResource("1_2p3w4")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 2
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 2
1:0/0/terrains_peering_bit/bottom_right_corner = 2
1:0/0/terrains_peering_bit/bottom_side = 2
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 2
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 2
2:0/0/terrains_peering_bit/bottom_right_corner = 2
2:0/0/terrains_peering_bit/bottom_side = 2
2:0/0/terrains_peering_bit/bottom_left_corner = 2
2:0/0/terrains_peering_bit/left_side = 2
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 2
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 2
3:0/0/terrains_peering_bit/bottom_left_corner = 2
3:0/0/terrains_peering_bit/left_side = 2
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 2
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 2
6:0/0/terrains_peering_bit/bottom_side = 2
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 2
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/right_side = 2
7:0/0/terrains_peering_bit/left_side = 2
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 2
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/bottom_side = 2
8:0/0/terrains_peering_bit/left_side = 2
13:0/0 = 0
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 2
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 2
0:1/0/terrains_peering_bit/bottom_right_corner = 2
0:1/0/terrains_peering_bit/bottom_side = 2
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 2
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 2
1:1/0/terrains_peering_bit/bottom_right_corner = 2
1:1/0/terrains_peering_bit/bottom_side = 2
1:1/0/terrains_peering_bit/bottom_left_corner = 2
1:1/0/terrains_peering_bit/left_side = 2
1:1/0/terrains_peering_bit/top_side = 2
1:1/0/terrains_peering_bit/top_right_corner = 2
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 2
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 2
2:1/0/terrains_peering_bit/bottom_right_corner = 2
2:1/0/terrains_peering_bit/bottom_side = 2
2:1/0/terrains_peering_bit/bottom_left_corner = 2
2:1/0/terrains_peering_bit/left_side = 2
2:1/0/terrains_peering_bit/top_left_corner = 2
2:1/0/terrains_peering_bit/top_side = 2
2:1/0/terrains_peering_bit/top_right_corner = 2
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 2
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 2
3:1/0/terrains_peering_bit/bottom_right_corner = 2
3:1/0/terrains_peering_bit/bottom_side = 2
3:1/0/terrains_peering_bit/bottom_left_corner = 2
3:1/0/terrains_peering_bit/left_side = 2
3:1/0/terrains_peering_bit/top_left_corner = 2
3:1/0/terrains_peering_bit/top_side = 2
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 2
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 2
4:1/0/terrains_peering_bit/bottom_left_corner = 2
4:1/0/terrains_peering_bit/left_side = 2
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 2
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 2
5:1/0/terrains_peering_bit/bottom_side = 2
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 2
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/left_side = 2
6:1/0/terrains_peering_bit/top_side = 2
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 2
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 2
8:1/0/terrains_peering_bit/top_side = 2
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 2
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/bottom_side = 2
9:1/0/terrains_peering_bit/left_side = 2
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 2
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/terrains_peering_bit/bottom_side = 2
13:1/0 = 0
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
17:1/0 = 0
18:1/0 = 0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 2
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 2
0:2/0/terrains_peering_bit/bottom_right_corner = 2
0:2/0/terrains_peering_bit/bottom_side = 2
0:2/0/terrains_peering_bit/top_side = 2
0:2/0/terrains_peering_bit/top_right_corner = 2
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 2
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 2
1:2/0/terrains_peering_bit/bottom_right_corner = 2
1:2/0/terrains_peering_bit/bottom_side = 2
1:2/0/terrains_peering_bit/bottom_left_corner = 2
1:2/0/terrains_peering_bit/left_side = 2
1:2/0/terrains_peering_bit/top_left_corner = 2
1:2/0/terrains_peering_bit/top_side = 2
1:2/0/terrains_peering_bit/top_right_corner = 2
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 2
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 2
2:2/0/terrains_peering_bit/bottom_right_corner = 2
2:2/0/terrains_peering_bit/bottom_side = 2
2:2/0/terrains_peering_bit/bottom_left_corner = 2
2:2/0/terrains_peering_bit/left_side = 2
2:2/0/terrains_peering_bit/top_left_corner = 2
2:2/0/terrains_peering_bit/top_side = 2
2:2/0/terrains_peering_bit/top_right_corner = 2
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 2
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 2
3:2/0/terrains_peering_bit/bottom_right_corner = 2
3:2/0/terrains_peering_bit/bottom_side = 2
3:2/0/terrains_peering_bit/bottom_left_corner = 2
3:2/0/terrains_peering_bit/left_side = 2
3:2/0/terrains_peering_bit/top_left_corner = 2
3:2/0/terrains_peering_bit/top_side = 2
3:2/0/terrains_peering_bit/top_right_corner = 2
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 2
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 2
4:2/0/terrains_peering_bit/bottom_left_corner = 2
4:2/0/terrains_peering_bit/left_side = 2
4:2/0/terrains_peering_bit/top_left_corner = 2
4:2/0/terrains_peering_bit/top_side = 2
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 2
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/bottom_side = 2
5:2/0/terrains_peering_bit/top_side = 2
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 2
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/bottom_side = 2
9:2/0/terrains_peering_bit/top_side = 2
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 2
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/terrains_peering_bit/bottom_side = 2
11:2/0/terrains_peering_bit/top_side = 2
16:2/0 = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 2
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 2
0:3/0/terrains_peering_bit/top_side = 2
0:3/0/terrains_peering_bit/top_right_corner = 2
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 2
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 2
1:3/0/terrains_peering_bit/bottom_right_corner = 2
1:3/0/terrains_peering_bit/bottom_side = 2
1:3/0/terrains_peering_bit/left_side = 2
1:3/0/terrains_peering_bit/top_left_corner = 2
1:3/0/terrains_peering_bit/top_side = 2
1:3/0/terrains_peering_bit/top_right_corner = 2
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 2
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 2
2:3/0/terrains_peering_bit/bottom_right_corner = 2
2:3/0/terrains_peering_bit/bottom_side = 2
2:3/0/terrains_peering_bit/bottom_left_corner = 2
2:3/0/terrains_peering_bit/left_side = 2
2:3/0/terrains_peering_bit/top_left_corner = 2
2:3/0/terrains_peering_bit/top_side = 2
2:3/0/terrains_peering_bit/top_right_corner = 2
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 2
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 2
3:3/0/terrains_peering_bit/bottom_side = 2
3:3/0/terrains_peering_bit/bottom_left_corner = 2
3:3/0/terrains_peering_bit/left_side = 2
3:3/0/terrains_peering_bit/top_left_corner = 2
3:3/0/terrains_peering_bit/top_side = 2
3:3/0/terrains_peering_bit/top_right_corner = 2
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 2
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 2
4:3/0/terrains_peering_bit/top_left_corner = 2
4:3/0/terrains_peering_bit/top_side = 2
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 2
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 2
5:3/0/terrains_peering_bit/top_side = 2
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 2
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/bottom_side = 2
6:3/0/terrains_peering_bit/left_side = 2
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 2
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 2
8:3/0/terrains_peering_bit/bottom_side = 2
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/left_side = 2
9:3/0/terrains_peering_bit/top_side = 2
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 2
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0/terrains_peering_bit/top_side = 2
13:3/0 = 0
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:3/0 = 0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 2
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 2
1:4/0/terrains_peering_bit/top_side = 2
1:4/0/terrains_peering_bit/top_right_corner = 2
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 2
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 2
2:4/0/terrains_peering_bit/left_side = 2
2:4/0/terrains_peering_bit/top_left_corner = 2
2:4/0/terrains_peering_bit/top_side = 2
2:4/0/terrains_peering_bit/top_right_corner = 2
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 2
3:4/0/terrains_peering_bit/top_left_corner = 2
3:4/0/terrains_peering_bit/top_side = 2
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 2
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/terrains_peering_bit/right_side = 2
6:4/0/terrains_peering_bit/top_side = 2
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 2
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/right_side = 2
7:4/0/terrains_peering_bit/left_side = 2
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 2
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0/terrains_peering_bit/left_side = 2
8:4/0/terrains_peering_bit/top_side = 2
13:4/0 = 0
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 2
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0/terrains_peering_bit/bottom_side = 2
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
22:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 2
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0/terrains_peering_bit/right_side = 2
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 2
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:6/0/terrains_peering_bit/right_side = 2
7:6/0/terrains_peering_bit/left_side = 2
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 2
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0/terrains_peering_bit/left_side = 2
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 2
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/right_side = 2
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 2
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0/terrains_peering_bit/bottom_side = 2
11:6/0/terrains_peering_bit/left_side = 2
11:6/0/terrains_peering_bit/top_side = 2
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
17:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
22:6/0 = 0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 2
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0/terrains_peering_bit/top_side = 2
13:7/0 = 0
14:7/0 = 0
17:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 2
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0/terrains_peering_bit/bottom_side = 2
13:8/0 = 0
14:8/0 = 0
20:8/0 = 0
21:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 2
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0/terrains_peering_bit/right_side = 2
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 2
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0/terrains_peering_bit/right_side = 2
7:9/0/terrains_peering_bit/left_side = 2
7:9/0/terrains_peering_bit/top_side = 2
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 2
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/terrains_peering_bit/left_side = 2
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 2
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0/terrains_peering_bit/bottom_side = 2
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0 = 0
10:10/0/terrain_set = 0
10:10/0/terrain = 2
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0/terrains_peering_bit/right_side = 2
10:10/0/terrains_peering_bit/bottom_side = 2
10:10/0/terrains_peering_bit/top_side = 2
11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 2
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0/terrains_peering_bit/left_side = 2
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
22:10/0 = 0
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 2
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0/terrains_peering_bit/right_side = 2
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 2
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0/terrains_peering_bit/right_side = 2
7:11/0/terrains_peering_bit/bottom_side = 2
7:11/0/terrains_peering_bit/left_side = 2
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 2
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0/terrains_peering_bit/left_side = 2
10:11/0 = 0
10:11/0/terrain_set = 0
10:11/0/terrain = 2
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0/terrains_peering_bit/top_side = 2
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
20:11/0 = 0
21:11/0 = 0
22:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/terrain = 2
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/top_side = 2
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
21:12/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
texture = ExtResource("2_43n76") texture = ExtResource("2_43n76")
1:0/0 = 0 1:0/0 = 0
@@ -497,4 +1062,7 @@ terrain_set_0/terrain_0/name = "Village"
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1) terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
terrain_set_0/terrain_1/name = "Platforms" terrain_set_0/terrain_1/name = "Platforms"
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1) terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_2/name = "Forest"
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
sources/1 = SubResource("TileSetAtlasSource_4xq2o") sources/1 = SubResource("TileSetAtlasSource_4xq2o")
sources/0 = SubResource("TileSetAtlasSource_43n76")

131
scenes/level_forest_5.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@@ -56,10 +56,10 @@ func console_set_lives(amount: Variant) -> void:
func console_set_health(amount: Variant) -> void: func console_set_health(amount: Variant) -> void:
if not player_health: if not player_health:
return return
if not amount.is_valid_int(): if not amount.is_valid_float():
Console.print_error("Invalid amount: " + str(amount)) Console.print_error("Invalid amount: " + str(amount))
return return
player_health.set_health(int(amount)) player_health.set_health(float(amount))
Console.print_info("Set health to " + str(amount)) Console.print_info("Set health to " + str(amount))

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://do6m4ry8ss01e"
path="res://.godot/imported/PS_Tileset_12_nes.png-39c3c997b86dfe7b17d7d91b44ae7d73.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/PS_Tileset_12_nes.png"
dest_files=["res://.godot/imported/PS_Tileset_12_nes.png-39c3c997b86dfe7b17d7d91b44ae7d73.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://055an6f4wluo"
path="res://.godot/imported/PS_Forest_01.png-da6cba79b5f1706b5dbc0b3c51c01252.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/backgrounds/forest/PS_Forest_01.png"
dest_files=["res://.godot/imported/PS_Forest_01.png-da6cba79b5f1706b5dbc0b3c51c01252.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dk8846ai1ht6i"
path="res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/backgrounds/forest/PS_Forest_02.png"
dest_files=["res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bl3iv071i34ge"
path="res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/backgrounds/forest/PS_Forest_03.png"
dest_files=["res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcrqiyfk6fpgq"
path="res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/backgrounds/forest/PS_Forest_04.png"
dest_files=["res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1