Update scene resources and improve health management logic
This commit is contained in:
49
objects/forest_parallax_background.tscn
Normal file
49
objects/forest_parallax_background.tscn
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@@ -0,0 +1,49 @@
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[gd_scene load_steps=5 format=3 uid="uid://blpk55m4e7y3a"]
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[ext_resource type="Texture2D" uid="uid://055an6f4wluo" path="res://sprites/backgrounds/forest/PS_Forest_01.png" id="1_vpdhu"]
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[ext_resource type="Texture2D" uid="uid://dk8846ai1ht6i" path="res://sprites/backgrounds/forest/PS_Forest_02.png" id="2_11jh3"]
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[ext_resource type="Texture2D" uid="uid://bl3iv071i34ge" path="res://sprites/backgrounds/forest/PS_Forest_03.png" id="3_j8xur"]
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[ext_resource type="Texture2D" uid="uid://bcrqiyfk6fpgq" path="res://sprites/backgrounds/forest/PS_Forest_04.png" id="4_qdo8p"]
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[node name="ParallaxBackground" type="ParallaxBackground"]
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[node name="Sky" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Sky"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.013)
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texture = ExtResource("1_vpdhu")
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centered = false
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[node name="Clouds" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.1, 0.1)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_11jh3")
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centered = false
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[node name="Hills" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.2, 0.2)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Hills"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("3_j8xur")
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centered = false
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[node name="Ground" type="ParallaxLayer" parent="."]
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motion_scale = Vector2(0.4, 0.4)
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motion_offset = Vector2(0.1, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Ground"]
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texture_repeat = 2
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("4_qdo8p")
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centered = false
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cb0mnye1ki5a6"]
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[gd_scene load_steps=5 format=3 uid="uid://cb0mnye1ki5a6"]
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[ext_resource type="Script" uid="uid://cie33tct7ehf0" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_5abjq"]
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[ext_resource type="PackedScene" uid="uid://dtjrpkhssq32a" path="res://objects/bg.tscn" id="2_nd58g"]
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[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/parallax_background.tscn" id="3_cdmor"]
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[ext_resource type="PackedScene" uid="uid://bva54p1fxomu2" path="res://objects/village_parallax_background.tscn" id="3_cdmor"]
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[ext_resource type="PackedScene" uid="uid://blpk55m4e7y3a" path="res://objects/forest_parallax_background.tscn" id="4_nd58g"]
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[node name="Camera2D" type="Camera2D"]
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limit_left = 320
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@@ -22,4 +23,7 @@ z_index = -3
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scale = Vector2(1.5, 1.5)
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metadata/_edit_lock_ = true
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[node name="ParallaxBackground" parent="." instance=ExtResource("3_cdmor")]
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[node name="VillageParallaxBackground" parent="." instance=ExtResource("3_cdmor")]
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[node name="ParallaxBackground" parent="." instance=ExtResource("4_nd58g")]
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visible = false
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@@ -48,14 +48,17 @@ theme_override_constants/margin_bottom = 8
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[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"]
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layout_mode = 2
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theme_override_constants/separation = 8
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alignment = 1
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[node name="Health Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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visible = false
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layout_mode = 2
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text = "HEALTH_LABEL"
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label_settings = ExtResource("1_4dsh5")
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uppercase = true
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[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/HBoxContainer"]
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visible = false
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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@@ -68,12 +71,16 @@ show_percentage = false
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[node name="Lives" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "LIVES_LABEL"
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label_settings = ExtResource("1_4dsh5")
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horizontal_alignment = 1
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uppercase = true
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[node name="Coins label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "COINS_LABEL"
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label_settings = ExtResource("1_4dsh5")
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horizontal_alignment = 1
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uppercase = true
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://bva54p1fxomu2"]
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[ext_resource type="Texture2D" uid="uid://d2f4ooucvrjcc" path="res://sprites/backgrounds/plains/1.png" id="1_rfutu"]
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[ext_resource type="Texture2D" uid="uid://cdgk3fi8owc6o" path="res://sprites/backgrounds/plains/2.png" id="2_uysv2"]
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[ext_resource type="Texture2D" uid="uid://p0bt2k2lihlx" path="res://sprites/backgrounds/plains/3.png" id="3_l6n33"]
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[ext_resource type="Texture2D" uid="uid://bcahm7wqdbn6n" path="res://sprites/backgrounds/plains/4.png" id="4_jkhju"]
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[ext_resource type="Texture2D" uid="uid://d2f4ooucvrjcc" path="res://sprites/backgrounds/plains/1.png" id="1_kdcp8"]
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[ext_resource type="Texture2D" uid="uid://cdgk3fi8owc6o" path="res://sprites/backgrounds/plains/2.png" id="2_ev808"]
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[ext_resource type="Texture2D" uid="uid://p0bt2k2lihlx" path="res://sprites/backgrounds/plains/3.png" id="3_sfana"]
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[ext_resource type="Texture2D" uid="uid://bcahm7wqdbn6n" path="res://sprites/backgrounds/plains/4.png" id="4_8eim1"]
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[node name="ParallaxBackground" type="ParallaxBackground"]
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@@ -12,7 +12,7 @@ motion_scale = Vector2(0, 0)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Sky"]
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texture = ExtResource("1_rfutu")
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texture = ExtResource("1_kdcp8")
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centered = false
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[node name="Clouds" type="ParallaxLayer" parent="."]
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@@ -20,7 +20,7 @@ motion_scale = Vector2(0.1, 0.1)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
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texture = ExtResource("2_uysv2")
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texture = ExtResource("2_ev808")
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centered = false
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[node name="Hills" type="ParallaxLayer" parent="."]
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@@ -28,7 +28,7 @@ motion_scale = Vector2(0.2, 0.2)
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motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Hills"]
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texture = ExtResource("3_l6n33")
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texture = ExtResource("3_sfana")
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centered = false
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[node name="Ground" type="ParallaxLayer" parent="."]
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@@ -37,5 +37,5 @@ motion_mirroring = Vector2(480, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Ground"]
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scale = Vector2(1, 1.14074)
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texture = ExtResource("4_jkhju")
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texture = ExtResource("4_8eim1")
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centered = false
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9
resources/levels/forest/forest_1.tres
Normal file
9
resources/levels/forest/forest_1.tres
Normal file
@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://dsq0y2iw7tfmk"]
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[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_8mmd7"]
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[resource]
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script = ExtResource("1_8mmd7")
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level_name = "LEVEL_5_NAME"
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scene_path = "res://scenes/level_forest_5.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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@@ -17,3 +17,6 @@ config = {
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cost = 70
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icon = ExtResource("1_16qcg")
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type = 2
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is_active = false
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level = 1
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max_level = 1
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@@ -1,7 +1,8 @@
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bbppo0irxdmqy"]
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://bbppo0irxdmqy"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="3_0dgh6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ljy4"]
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texture = ExtResource("1_6ec4i")
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@@ -183,6 +184,68 @@ texture = ExtResource("2_0dgh6")
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15:9/0 = 0
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15:9/0/texture_origin = Vector2i(0, 8)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a1mhh"]
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texture = ExtResource("3_0dgh6")
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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15:6/0 = 0
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14:7/0 = 0
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13:7/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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14:6/0 = 0
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13:6/0 = 0
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17:6/0 = 0
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17:7/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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21:6/0 = 0
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20:6/0 = 0
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19:6/0 = 0
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20:7/0 = 0
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21:7/0 = 0
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21:8/0 = 0
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20:8/0 = 0
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18:9/0 = 0
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17:9/0 = 0
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16:9/0 = 0
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15:9/0 = 0
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14:9/0 = 0
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13:9/0 = 0
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12:9/0 = 0
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13:11/0 = 0
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12:11/0 = 0
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12:12/0 = 0
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13:12/0 = 0
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14:10/0 = 0
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15:10/0 = 0
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15:11/0 = 0
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15:12/0 = 0
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14:12/0 = 0
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14:11/0 = 0
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16:10/0 = 0
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17:10/0 = 0
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17:11/0 = 0
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17:12/0 = 0
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16:12/0 = 0
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16:11/0 = 0
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18:10/0 = 0
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19:10/0 = 0
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19:11/0 = 0
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18:11/0 = 0
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18:12/0 = 0
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19:12/0 = 0
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21:10/0 = 0
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20:10/0 = 0
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20:11/0 = 0
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21:12/0 = 0
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21:11/0 = 0
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22:11/0 = 0
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22:10/0 = 0
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[resource]
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sources/0 = SubResource("TileSetAtlasSource_8ljy4")
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sources/1 = SubResource("TileSetAtlasSource_jjobv")
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sources/3 = SubResource("TileSetAtlasSource_a1mhh")
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@@ -1,7 +1,572 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu2sx7qigrqnv"]
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
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texture = ExtResource("1_2p3w4")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 2
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 2
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1:0/0/terrains_peering_bit/bottom_right_corner = 2
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1:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 2
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 2
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2:0/0/terrains_peering_bit/bottom_right_corner = 2
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2:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0/terrains_peering_bit/bottom_left_corner = 2
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2:0/0/terrains_peering_bit/left_side = 2
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 2
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 2
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3:0/0/terrains_peering_bit/bottom_left_corner = 2
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3:0/0/terrains_peering_bit/left_side = 2
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 2
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||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 2
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||||
6:0/0/terrains_peering_bit/bottom_side = 2
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||||
7:0/0 = 0
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||||
7:0/0/terrain_set = 0
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||||
7:0/0/terrain = 2
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 2
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||||
7:0/0/terrains_peering_bit/left_side = 2
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||||
8:0/0 = 0
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||||
8:0/0/terrain_set = 0
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||||
8:0/0/terrain = 2
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||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
8:0/0/terrains_peering_bit/bottom_side = 2
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||||
8:0/0/terrains_peering_bit/left_side = 2
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||||
13:0/0 = 0
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||||
15:0/0 = 0
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||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:0/0 = 0
|
||||
21:0/0 = 0
|
||||
22:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 2
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0/terrains_peering_bit/right_side = 2
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
0:1/0/terrains_peering_bit/bottom_side = 2
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||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrain = 2
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||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0/terrains_peering_bit/right_side = 2
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||||
1:1/0/terrains_peering_bit/bottom_right_corner = 2
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||||
1:1/0/terrains_peering_bit/bottom_side = 2
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||||
1:1/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
1:1/0/terrains_peering_bit/left_side = 2
|
||||
1:1/0/terrains_peering_bit/top_side = 2
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 2
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0/terrains_peering_bit/right_side = 2
|
||||
2:1/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
2:1/0/terrains_peering_bit/bottom_side = 2
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
2:1/0/terrains_peering_bit/left_side = 2
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:1/0/terrains_peering_bit/top_side = 2
|
||||
2:1/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:1/0 = 0
|
||||
3:1/0/terrain_set = 0
|
||||
3:1/0/terrain = 2
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0/terrains_peering_bit/right_side = 2
|
||||
3:1/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
3:1/0/terrains_peering_bit/bottom_side = 2
|
||||
3:1/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
3:1/0/terrains_peering_bit/left_side = 2
|
||||
3:1/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:1/0/terrains_peering_bit/top_side = 2
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 2
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 2
|
||||
4:1/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
4:1/0/terrains_peering_bit/left_side = 2
|
||||
5:1/0 = 0
|
||||
5:1/0/terrain_set = 0
|
||||
5:1/0/terrain = 2
|
||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:1/0/terrains_peering_bit/right_side = 2
|
||||
5:1/0/terrains_peering_bit/bottom_side = 2
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 2
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0/terrains_peering_bit/left_side = 2
|
||||
6:1/0/terrains_peering_bit/top_side = 2
|
||||
8:1/0 = 0
|
||||
8:1/0/terrain_set = 0
|
||||
8:1/0/terrain = 2
|
||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:1/0/terrains_peering_bit/right_side = 2
|
||||
8:1/0/terrains_peering_bit/top_side = 2
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 2
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:1/0/terrains_peering_bit/bottom_side = 2
|
||||
9:1/0/terrains_peering_bit/left_side = 2
|
||||
11:1/0 = 0
|
||||
11:1/0/terrain_set = 0
|
||||
11:1/0/terrain = 2
|
||||
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:1/0/terrains_peering_bit/bottom_side = 2
|
||||
13:1/0 = 0
|
||||
14:1/0 = 0
|
||||
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
16:1/0 = 0
|
||||
17:1/0 = 0
|
||||
18:1/0 = 0
|
||||
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:1/0 = 0
|
||||
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:1/0 = 0
|
||||
21:1/0 = 0
|
||||
22:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 2
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0/terrains_peering_bit/right_side = 2
|
||||
0:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
0:2/0/terrains_peering_bit/bottom_side = 2
|
||||
0:2/0/terrains_peering_bit/top_side = 2
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 2
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0/terrains_peering_bit/right_side = 2
|
||||
1:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
1:2/0/terrains_peering_bit/bottom_side = 2
|
||||
1:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
1:2/0/terrains_peering_bit/left_side = 2
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
1:2/0/terrains_peering_bit/top_side = 2
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 2
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0/terrains_peering_bit/right_side = 2
|
||||
2:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
2:2/0/terrains_peering_bit/bottom_side = 2
|
||||
2:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
2:2/0/terrains_peering_bit/left_side = 2
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:2/0/terrains_peering_bit/top_side = 2
|
||||
2:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:2/0 = 0
|
||||
3:2/0/terrain_set = 0
|
||||
3:2/0/terrain = 2
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0/terrains_peering_bit/right_side = 2
|
||||
3:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
3:2/0/terrains_peering_bit/bottom_side = 2
|
||||
3:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
3:2/0/terrains_peering_bit/left_side = 2
|
||||
3:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:2/0/terrains_peering_bit/top_side = 2
|
||||
3:2/0/terrains_peering_bit/top_right_corner = 2
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 2
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0/terrains_peering_bit/bottom_side = 2
|
||||
4:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
4:2/0/terrains_peering_bit/left_side = 2
|
||||
4:2/0/terrains_peering_bit/top_left_corner = 2
|
||||
4:2/0/terrains_peering_bit/top_side = 2
|
||||
5:2/0 = 0
|
||||
5:2/0/terrain_set = 0
|
||||
5:2/0/terrain = 2
|
||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:2/0/terrains_peering_bit/bottom_side = 2
|
||||
5:2/0/terrains_peering_bit/top_side = 2
|
||||
9:2/0 = 0
|
||||
9:2/0/terrain_set = 0
|
||||
9:2/0/terrain = 2
|
||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:2/0/terrains_peering_bit/bottom_side = 2
|
||||
9:2/0/terrains_peering_bit/top_side = 2
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 0
|
||||
11:2/0/terrain = 2
|
||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:2/0/terrains_peering_bit/bottom_side = 2
|
||||
11:2/0/terrains_peering_bit/top_side = 2
|
||||
16:2/0 = 0
|
||||
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:2/0 = 0
|
||||
21:2/0 = 0
|
||||
22:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 2
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/0/terrains_peering_bit/right_side = 2
|
||||
0:3/0/terrains_peering_bit/top_side = 2
|
||||
0:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 2
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 2
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
1:3/0/terrains_peering_bit/bottom_side = 2
|
||||
1:3/0/terrains_peering_bit/left_side = 2
|
||||
1:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
1:3/0/terrains_peering_bit/top_side = 2
|
||||
1:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 2
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 2
|
||||
2:3/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
2:3/0/terrains_peering_bit/bottom_side = 2
|
||||
2:3/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
2:3/0/terrains_peering_bit/left_side = 2
|
||||
2:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:3/0/terrains_peering_bit/top_side = 2
|
||||
2:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 2
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/right_side = 2
|
||||
3:3/0/terrains_peering_bit/bottom_side = 2
|
||||
3:3/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
3:3/0/terrains_peering_bit/left_side = 2
|
||||
3:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:3/0/terrains_peering_bit/top_side = 2
|
||||
3:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 2
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/left_side = 2
|
||||
4:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
4:3/0/terrains_peering_bit/top_side = 2
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/terrain = 2
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0/terrains_peering_bit/right_side = 2
|
||||
5:3/0/terrains_peering_bit/top_side = 2
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 2
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0/terrains_peering_bit/bottom_side = 2
|
||||
6:3/0/terrains_peering_bit/left_side = 2
|
||||
8:3/0 = 0
|
||||
8:3/0/terrain_set = 0
|
||||
8:3/0/terrain = 2
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:3/0/terrains_peering_bit/right_side = 2
|
||||
8:3/0/terrains_peering_bit/bottom_side = 2
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 2
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:3/0/terrains_peering_bit/left_side = 2
|
||||
9:3/0/terrains_peering_bit/top_side = 2
|
||||
11:3/0 = 0
|
||||
11:3/0/terrain_set = 0
|
||||
11:3/0/terrain = 2
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:3/0/terrains_peering_bit/top_side = 2
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
16:3/0 = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:3/0 = 0
|
||||
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:3/0 = 0
|
||||
19:3/0 = 0
|
||||
20:3/0 = 0
|
||||
21:3/0 = 0
|
||||
22:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 2
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 2
|
||||
1:4/0/terrains_peering_bit/top_side = 2
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 2
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 2
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0/terrains_peering_bit/right_side = 2
|
||||
2:4/0/terrains_peering_bit/left_side = 2
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 2
|
||||
2:4/0/terrains_peering_bit/top_side = 2
|
||||
2:4/0/terrains_peering_bit/top_right_corner = 2
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 2
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/left_side = 2
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 2
|
||||
3:4/0/terrains_peering_bit/top_side = 2
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 2
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:4/0/terrains_peering_bit/right_side = 2
|
||||
6:4/0/terrains_peering_bit/top_side = 2
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 2
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0/terrains_peering_bit/right_side = 2
|
||||
7:4/0/terrains_peering_bit/left_side = 2
|
||||
8:4/0 = 0
|
||||
8:4/0/terrain_set = 0
|
||||
8:4/0/terrain = 2
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0/terrains_peering_bit/left_side = 2
|
||||
8:4/0/terrains_peering_bit/top_side = 2
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
21:4/0 = 0
|
||||
22:4/0 = 0
|
||||
11:5/0 = 0
|
||||
11:5/0/terrain_set = 0
|
||||
11:5/0/terrain = 2
|
||||
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:5/0/terrains_peering_bit/bottom_side = 2
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
19:5/0 = 0
|
||||
20:5/0 = 0
|
||||
21:5/0 = 0
|
||||
22:5/0 = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0 = 0
|
||||
6:6/0/terrain_set = 0
|
||||
6:6/0/terrain = 2
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:6/0/terrains_peering_bit/right_side = 2
|
||||
7:6/0 = 0
|
||||
7:6/0/terrain_set = 0
|
||||
7:6/0/terrain = 2
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0/terrains_peering_bit/right_side = 2
|
||||
7:6/0/terrains_peering_bit/left_side = 2
|
||||
8:6/0 = 0
|
||||
8:6/0/terrain_set = 0
|
||||
8:6/0/terrain = 2
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0/terrains_peering_bit/left_side = 2
|
||||
10:6/0 = 0
|
||||
10:6/0/terrain_set = 0
|
||||
10:6/0/terrain = 2
|
||||
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:6/0/terrains_peering_bit/right_side = 2
|
||||
11:6/0 = 0
|
||||
11:6/0/terrain_set = 0
|
||||
11:6/0/terrain = 2
|
||||
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:6/0/terrains_peering_bit/bottom_side = 2
|
||||
11:6/0/terrains_peering_bit/left_side = 2
|
||||
11:6/0/terrains_peering_bit/top_side = 2
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
15:6/0 = 0
|
||||
17:6/0 = 0
|
||||
19:6/0 = 0
|
||||
20:6/0 = 0
|
||||
21:6/0 = 0
|
||||
22:6/0 = 0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
|
||||
4:7/0 = 0
|
||||
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 0
|
||||
11:7/0/terrain = 2
|
||||
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:7/0/terrains_peering_bit/top_side = 2
|
||||
13:7/0 = 0
|
||||
14:7/0 = 0
|
||||
17:7/0 = 0
|
||||
20:7/0 = 0
|
||||
21:7/0 = 0
|
||||
22:7/0 = 0
|
||||
7:8/0 = 0
|
||||
7:8/0/terrain_set = 0
|
||||
7:8/0/terrain = 2
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0/terrains_peering_bit/bottom_side = 2
|
||||
13:8/0 = 0
|
||||
14:8/0 = 0
|
||||
20:8/0 = 0
|
||||
21:8/0 = 0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:9/0 = 0
|
||||
6:9/0/terrain_set = 0
|
||||
6:9/0/terrain = 2
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:9/0/terrains_peering_bit/right_side = 2
|
||||
7:9/0 = 0
|
||||
7:9/0/terrain_set = 0
|
||||
7:9/0/terrain = 2
|
||||
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0/terrains_peering_bit/right_side = 2
|
||||
7:9/0/terrains_peering_bit/left_side = 2
|
||||
7:9/0/terrains_peering_bit/top_side = 2
|
||||
8:9/0 = 0
|
||||
8:9/0/terrain_set = 0
|
||||
8:9/0/terrain = 2
|
||||
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:9/0/terrains_peering_bit/left_side = 2
|
||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 2
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0/terrains_peering_bit/bottom_side = 2
|
||||
12:9/0 = 0
|
||||
13:9/0 = 0
|
||||
14:9/0 = 0
|
||||
15:9/0 = 0
|
||||
16:9/0 = 0
|
||||
17:9/0 = 0
|
||||
18:9/0 = 0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:10/0 = 0
|
||||
10:10/0/terrain_set = 0
|
||||
10:10/0/terrain = 2
|
||||
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:10/0/terrains_peering_bit/right_side = 2
|
||||
10:10/0/terrains_peering_bit/bottom_side = 2
|
||||
10:10/0/terrains_peering_bit/top_side = 2
|
||||
11:10/0 = 0
|
||||
11:10/0/terrain_set = 0
|
||||
11:10/0/terrain = 2
|
||||
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:10/0/terrains_peering_bit/left_side = 2
|
||||
14:10/0 = 0
|
||||
15:10/0 = 0
|
||||
16:10/0 = 0
|
||||
17:10/0 = 0
|
||||
18:10/0 = 0
|
||||
19:10/0 = 0
|
||||
20:10/0 = 0
|
||||
21:10/0 = 0
|
||||
22:10/0 = 0
|
||||
6:11/0 = 0
|
||||
6:11/0/terrain_set = 0
|
||||
6:11/0/terrain = 2
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0/terrains_peering_bit/right_side = 2
|
||||
7:11/0 = 0
|
||||
7:11/0/terrain_set = 0
|
||||
7:11/0/terrain = 2
|
||||
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0/terrains_peering_bit/right_side = 2
|
||||
7:11/0/terrains_peering_bit/bottom_side = 2
|
||||
7:11/0/terrains_peering_bit/left_side = 2
|
||||
8:11/0 = 0
|
||||
8:11/0/terrain_set = 0
|
||||
8:11/0/terrain = 2
|
||||
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:11/0/terrains_peering_bit/left_side = 2
|
||||
10:11/0 = 0
|
||||
10:11/0/terrain_set = 0
|
||||
10:11/0/terrain = 2
|
||||
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:11/0/terrains_peering_bit/top_side = 2
|
||||
12:11/0 = 0
|
||||
13:11/0 = 0
|
||||
14:11/0 = 0
|
||||
15:11/0 = 0
|
||||
16:11/0 = 0
|
||||
17:11/0 = 0
|
||||
18:11/0 = 0
|
||||
19:11/0 = 0
|
||||
20:11/0 = 0
|
||||
21:11/0 = 0
|
||||
22:11/0 = 0
|
||||
0:12/0 = 0
|
||||
1:12/0 = 0
|
||||
2:12/0 = 0
|
||||
3:12/0 = 0
|
||||
4:12/0 = 0
|
||||
7:12/0 = 0
|
||||
7:12/0/terrain_set = 0
|
||||
7:12/0/terrain = 2
|
||||
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:12/0/terrains_peering_bit/top_side = 2
|
||||
12:12/0 = 0
|
||||
13:12/0 = 0
|
||||
14:12/0 = 0
|
||||
15:12/0 = 0
|
||||
16:12/0 = 0
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
21:12/0 = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
|
||||
texture = ExtResource("2_43n76")
|
||||
1:0/0 = 0
|
||||
@@ -497,4 +1062,7 @@ terrain_set_0/terrain_0/name = "Village"
|
||||
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
||||
terrain_set_0/terrain_1/name = "Platforms"
|
||||
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
|
||||
terrain_set_0/terrain_2/name = "Forest"
|
||||
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
|
||||
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
|
||||
sources/0 = SubResource("TileSetAtlasSource_43n76")
|
||||
|
131
scenes/level_forest_5.tscn
Normal file
131
scenes/level_forest_5.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -56,10 +56,10 @@ func console_set_lives(amount: Variant) -> void:
|
||||
func console_set_health(amount: Variant) -> void:
|
||||
if not player_health:
|
||||
return
|
||||
if not amount.is_valid_int():
|
||||
if not amount.is_valid_float():
|
||||
Console.print_error("Invalid amount: " + str(amount))
|
||||
return
|
||||
player_health.set_health(int(amount))
|
||||
player_health.set_health(float(amount))
|
||||
Console.print_info("Set health to " + str(amount))
|
||||
|
||||
|
||||
|
BIN
sprites/PS_Tileset_12_nes.png
Normal file
BIN
sprites/PS_Tileset_12_nes.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
34
sprites/PS_Tileset_12_nes.png.import
Normal file
34
sprites/PS_Tileset_12_nes.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://do6m4ry8ss01e"
|
||||
path="res://.godot/imported/PS_Tileset_12_nes.png-39c3c997b86dfe7b17d7d91b44ae7d73.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/PS_Tileset_12_nes.png"
|
||||
dest_files=["res://.godot/imported/PS_Tileset_12_nes.png-39c3c997b86dfe7b17d7d91b44ae7d73.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/backgrounds/forest/PS_Forest_01.png
Normal file
BIN
sprites/backgrounds/forest/PS_Forest_01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
34
sprites/backgrounds/forest/PS_Forest_01.png.import
Normal file
34
sprites/backgrounds/forest/PS_Forest_01.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://055an6f4wluo"
|
||||
path="res://.godot/imported/PS_Forest_01.png-da6cba79b5f1706b5dbc0b3c51c01252.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/backgrounds/forest/PS_Forest_01.png"
|
||||
dest_files=["res://.godot/imported/PS_Forest_01.png-da6cba79b5f1706b5dbc0b3c51c01252.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/backgrounds/forest/PS_Forest_02.png
Normal file
BIN
sprites/backgrounds/forest/PS_Forest_02.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
34
sprites/backgrounds/forest/PS_Forest_02.png.import
Normal file
34
sprites/backgrounds/forest/PS_Forest_02.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dk8846ai1ht6i"
|
||||
path="res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/backgrounds/forest/PS_Forest_02.png"
|
||||
dest_files=["res://.godot/imported/PS_Forest_02.png-43be04dc74cc6fd4ea9c6246b949fa45.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/backgrounds/forest/PS_Forest_03.png
Normal file
BIN
sprites/backgrounds/forest/PS_Forest_03.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
34
sprites/backgrounds/forest/PS_Forest_03.png.import
Normal file
34
sprites/backgrounds/forest/PS_Forest_03.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bl3iv071i34ge"
|
||||
path="res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/backgrounds/forest/PS_Forest_03.png"
|
||||
dest_files=["res://.godot/imported/PS_Forest_03.png-4314bdb5f37f4636262d67e5e27bce87.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/backgrounds/forest/PS_Forest_04.png
Normal file
BIN
sprites/backgrounds/forest/PS_Forest_04.png
Normal file
Binary file not shown.
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34
sprites/backgrounds/forest/PS_Forest_04.png.import
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34
sprites/backgrounds/forest/PS_Forest_04.png.import
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|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
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||||
uid="uid://bcrqiyfk6fpgq"
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||||
path="res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"
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||||
metadata={
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||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/backgrounds/forest/PS_Forest_04.png"
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||||
dest_files=["res://.godot/imported/PS_Forest_04.png-ba579387b88579ce1bbc0472786a9093.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=1
|
Reference in New Issue
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